Oo that's a cool idea.
Currently I don't think it's coded that way.
I have an idea of how it could be done with another plugin called persistent switches or something like that.
It looks at other save files for the game
But right now it's just not coded that way
Should be good now. I made sure to download Luka's Scripting Utilities just to make sure the crash happens before the change and doesn't happen after the change.
Fixed an incompatibility with Luka SJ's Scripting Utilities
Added Luka SJ to credits. For some reason he wasn't credited originally even though his "mask" method from his scripting utilities was copied into the Amie script.
I renamed the method "mask" in Pokemon Amie.rb rather than made Luka...
Do you have Luka's scripting utilities installed separately? If you do, that might be causing some sort of conflict. In which case I will download his scripting utilities and troubleshoot
Fixed the hpItem from bag error I believe
Also I had a typo in the usage section.
To call the script, it's a lowercase p at the front.
I updated the instructions on the post.
Update on this: it seems to be dependency-related. I commented out the following lines from the meta.txt file and now it compiles just fine...
Optional = Arcky's Region Map,1.1
Optional = TDW Berry Core and Dex,1.1
I don't know why I didn't get this error until earlier tonight, but when compiling the plugin again, I got the error "A plugin called 'Pokemon Amie' already exists."
I removed the following section from 'Pokemon Amie.rb":
# Plugin Manager Support
PluginManager.register({
:name => "Pokémon...
This is a port to 20.1 of this resource: https://www.pokecommunity.com/threads/pokemon-amie-refresh-essentials-v18.439558/
From BhagyaJyoti's post:
Please report any bugs you find. I probably won't be adding features to this since it's just a port that I needed for my project, but I will...