Yeah, I'll probably go that route.. I was kinda just toying around with ideas for placeholders, too, hoping to come up with something better. You should see one of my tremendously failed attempts of a item sprite for the Eevee Changer script I made... It's absolutely terrible.
The color prism one needs an external plugin to work properly, so I haven't included it yet. Trying to figure out a way to integrate it without the other one.
Looks a lot more Pokemon-y. Lol. Sadly, the Healing Charm one started out as a blue tear drop. Was suppose to be about purity and recovery between that and the wings. My 2 year old got involved and it became pink/purple. 😓
Thanks. It took a while. I got the toggle idea from wrigty. Was also mandatory for the elemental charms to be useful. Still got a lot I want to do with it, but it's a working beta right now.
Oh lol. You posted first, so you're more than welcome to grab mine and add it to yours. I just released a charm case, so everything I have up to now is already built in.if you've got new stuff, you mind if I add the new charms into my plugin?
Temporarily fixed the problem with the black/white flute issue for V21.1. I will look into putting into a more permanent fix. In the meantime, please let me know if you run into anymore errors.
Fixed an issue with ItemBalls and opening an empty Charm Case. Also added missing Promo Charm and Balance Charm to PBS txt. Fixed issue with IVCharm and error with how the WildEncounter is handled between V20.1 and V21.1. Changed Graphics location to /Graphics/UI to match V21.1. Includes all...
Currently Working On:
Fixing the issue with Bag Screen w/ party
Hiding the Elemental Charm text until player receives Elemental Charm - Added
Adding a Nature based charm - Added
Charm Case Overview:
The Charm Case is a Registerable Key item.
It stores Charms separately from your inventory...