It should not. I simply added the option in this one.
You can use either one of the calls to trade from party or from pc. Devs preference. If there's an issue please let me know.
I've completely re-written the script as it was. Game variables are no longer used. Now it's all in script variables.
The pbFormTrader script has been written to display "Able" and "Not able" while in the Party screen, for quickly seeing who's eligible.
Added Form Trading From PC to the script...
Thank you for the clarification. I didn't encounter any issues with testing that charm so I didn't catch it.
The idea was a cool idea. If you beat or catch pokemon, encounter rate goes up. If you run from, rate goes down. I added extra shiny chances and chance for better ivs to the idea for a...
I'll have to look into that plugin, as I don't use it, but from initial glance it looks like onsteptaken, that plugin modifies spawning which could interfere with the choose_wild_pokemon method mine changes.
To the cheese thing, I ended up modifying it to ignore pokemon >4 levels lower or higher than the balanced level. A few playthroughs and it seems to be handling well. Opponent is always within 1-2 levels around my pokemon.
I ran into this issue when adding random eggs as itemballs. Half the...
Thanks for this plugin. I was adding some TT content into my game and this helped out a lot. I did end up adding a higher probability of a new card and a mini-booster pack, but that's just my preference. Everything else is perfect.
This is an amazingly helpful plugin. Do you know if it's possible for multiple line entry? Been tinkering with it, but can't seem to get it to execute properly.
I'm constantly doing 100 things at a time.. Need to slow down a bit. Let me know if you find anything else. Sorry about that. Constantly testing new things out and have 3 different files that I'm tabbing through when making changes.. That edit should fix your problem, though.
Re-uploaded. Only a minor change for you.
At the top of the Charm List file, remove the # from attr_accessor :maxCharms.
From
class Player
attr_accessor :charmsActive
attr_accessor :eleCharmsActive
attr_accessor :charmlist
attr_accessor :elementCharmlist
attr_accessor :last_wish_time...