Another really cool idea to mix Trainer Cards up without going TOO crazy is a script that can give Trainer Cards a similar feel to the ones Pokecharms allows you to make. Example:
I just finished a playthrough as Cyrus. I am planning two more as Giovanni and Piers respectively, but at the moment, I feel accomplished because before today, I could not even beat Lysandre as Cyrus, who was my first match up.
I thought of something interesting.
A script (preferably compatible with both v18 and v19) that allows you to transfer save data from a Firered/Leafgreen ROM into the fan game by putting the .sav file in a new Throwback Save folder.
Decided to make it a bit more helpful.
Tips on how to work this out? As I want the Z-Move to be something useful for Raikou no matter if the focus is Physical or Special.
#===============================================================================
# Raijin’s Fury...
Does this look good for the Raikou Z-Move? Or should I add a true to the startTerrain condition?
class PokeBattle_Move_Z00A < PokeBattle_ZMove
def pbAdditionalEffect(user,target)
@battle.pbStartTerrain(user,PBBattleTerrains::Electric)
end
end
I wanna do something similar but I plan on giving Raikou a Z-Move that sets up Electric Terrain from the aftershock.
The name is Raijin’s Fury, and the base move is a new move for Raikou called Thunder Storm, with Thunder Storm being an Electric-type Magma Storm.
I am also only installing the...