Hi, thanks for sharing! I have a small problem.
I installed Essentials Deluxe and then updated the script.
It works fine, but I can't get the pokemon sprite or the species icon visible
(the sprite does not appear and the pokemon icon shows a "?").
They seem to have somehow disappeared. Any...
Hi. Thank you very much for sharing.
Just a question...
Is there any way to use Type-1 to create random floating text?
Very much like in the style of the ones that were incorporated in the 6th generation and that we recently saw in the 8th generation (passers-by that when they pass by throw a...
Thank you very much for this script and for share your work.
I am having a lot of problems with the Following EX script for V20.1.
While I get a nice compatibility, my follower is going crazy.
Any ideas?
Thanks for sharing this script.
Is there any method to call it from other scripts?
I'm using Following EX and the item description doesn't appear when a Pokemon finds an item.
Hi, very nice script, thanks for sharing.
There are some attacks whose animations make the data boxes disappear momentarily. Is there a way to make these indicators disappear as well?
Hi! thanks for this resource...
is there any way to call this intro after the Splash images, or maybe rescale it.
It turns out that once you change the resolution of the game, it always plays in the default resolution and looks kind of weird to go from a large screen size to a small screen size...
Thank you for this...
I wanted to ask a question.
Is there any way to place the icon in another area and not on the character's head?
For example... In the lower left corner of the screen?
When a map is set to SNAPEDGES the image does not follow the character if it goes to the map limits....
Hi, thanks again for this script!
I have a question, is there a way to check if a Pokemon is outside following the player or inside the Pokeball?
Something to let you know if you are indeed letting a Pokemon follow you and that can change, for example, the dialogue with an NPC.
I was using...
You can probably call the script with
pbFadeOutIn {
scene = EncounterList_Scene.new
screen = EncounterList_Screen.new(scene)
screen.pbStartScreen
}
But maybe I'm wrong
No, I'm not wrong, it works.
Thanks for share this...
Definitely goes to my game...
Thanks for sharing. It's a beautiful script I used in my project in 17.2. Now I'm migrating to V19.1 and lost compatibility.
Any chance to upgrade?
Thank you very much!
Very interesting script...
I have this error
[Pokémon Essentials version 19.1]
[Generation 8 Project v1.1.2]
[EBDX v1.2.6]
Exception: RuntimeError
Message: Script error in event 2 (coords 10,11), map 66 (Safari Zone):
Exception: ArgumentError
Message: wrong number of arguments (given 5...
Hi. This Script is really beautiful and what my project needs.
The problem is that my game is in an extremely advanced state in an older edition (V17).
I am trying to adapt some things.
My question is, the OGG decoder is only compatible with V19?
Even though I edit the metadata in audicity...
Nice script... Thanks for share...
A question...
I am using for example this configuration
pbZoomMap(1.5,0.2,zoom="in")
But the Zoom is too fast, not like the screenshots you shared.
What could it be?
Thanks again!