In the script Following Event, on class Game_FollowingPkmn < Game_Follower, replace frames_per_pattern = Game_Map::REAL_RES_X / (512.0 / Graphics.frame_rate * 1.5) with frames_per_pattern = Game_Map::REAL_RES_X / (512.0 / 0.5)
I'm trying to update this to V.21. I managed to basically update some commands and durations since it's now FPS Agnostic, but there are still some things that don't quite work very well, for example, the follower position, and while most of the time it follows you, sometimes it locates itself in...
It seems to have to do with a repeated code fragment.
If you remove this fragment taking care to leave the original one it should work...
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# Additional methods: Tension
# Used For Multiple Grabbing...
Same problem here...
The best way, at the moment, is to make two separate stairs one tile apart. It gives the same feeling of height, but yes, it is an inelegant temporary solution.
You are absolutely right, in a pure Essentials game it works perfectly.
It is difficult to know if any script is causing conflicts. I am going to investigate some that I use that manipulate the use of characters quite a bit. I will try to look scripts that have to do with class Game_Follower...
First of all, whether it works or not does not embarrass you in any way. There is nothing more valuable than trying to deliver solutions that can serve the rest of the community. Thank you for that.
I installed the new version, compiled the whole project and the problem persists.
My initial...
Thanks for sharing.
I just installed it and for some reason I keep having the same problem.
If my character is between an event and an impassable tile, when I take the Pokemon out of the Pokeball or I rotate it with the others, it still appears there :C
I don't know if I'm doing something...
Hi, how did you manage to fix it? I mean, where do you put the fix to make it work? I have tried to install it in several places, but apparently it still does not work for me. :B
Same error here...
I'm not sure if it has to do with Essentials Deluxe or not, but it throws two errors, one for the script and then for Essentials Deluxe.
Thank you for this...
Along with EBDX, this script is the only thing I had to update in my project.
(I followed the process on Discord, thanks for the effort)
Hi, thanks again for this script.
I would like to ask a question, is there a way to check that the same Pokemon has found an item X amount of times, which would generate some sort of reward? I was exploring the pokename = FollowingPkmn.get_pokemon&.name on def self.item but I didn't really know...
Thank you so much for sharing this.
I love this kind of details.
Question: Is there a way for the other events to be reflected as well to avoid the vampire effect on the NPCs?
It happens at least on every door with that setup, but it's funny, I think it depends on the exact moment the autosave is executed. Sometimes I load the game and it starts just as the character is entering the map, other times I see the image tone covering the whole screen (I can operate the...
Thank you for this amazing script.
The only drawback I have sometimes is the following. If an event is configured, for example, as follows:
Let's imagine I go out that door, the game saves automatically and then I load the game at exactly the same point... When I restart the game the last...