Thanks for sharing this script.
I would like to ask a question, is there any way to check what weather is happening outside while on an indoor map?
I'm trying to generate some effects and change some dialogs if certain weather is happening outside (for example, a storm).
But when doing it from...
Thanks for share.
Since I installed the most recent update I get the following error every time I open the Arcky´s map.
[Pokémon Essentials version 21.1]
[v21.1 Hotfixes 1.0.5]
[EBDX v1.4.1 (E21)]
Exception: TypeError
Message: nil can't be coerced into Integer
Backtrace:
[TDW Berry Planting...
Hi, Thank you for sharing this script.
So far everything was working fine, but after receiving a Pokemon via Mystery Gift, I got this error when opening the menu.
[Pokémon Essentials version 21.1]
[v21.1 Hotfixes 1.0.5]
[EBDX v1.4.1 (E21)]
Exception: TypeError
Message: nil can't be coerced...
Hi. I have been using this script in 21.1 for a while now. But there are some bugs that keep popping up, especially regarding ledges. I thought it might be due to some conflict with another script, but I tested it on a pure version of 21.1 and I still have this problem:
Any ideas?
Works very well @Arcky ! Thank you very much!
One particular note. When using the editor townmapgen v21.1 by default appends "" to the location names. That will immediately generate differences in the names in map_metadata (which usually go without quotes). Just remove the quotes in the content...
Hi, thanks for this script.
So far it is working fine, but when I assign the info ":Map1 => [0, 13, 36]" to the quest data and open the map I get this error.
[Pokémon Essentials version 21.1]
[v21.1 Hotfixes 1.0.3]
[EBDX v1.4.1 (E21)]
Exception: NoMethodError
Message: undefined method `[]'...
Sorry to revive this. I have managed to make a small port of this script to 21.1 and it works almost perfectly...
The only problem I still have is that when going up the stairs in the right or left direction there is a jump in the screen (similar to what happened with ledges in 20.1). I have...
Does it happen to anyone else that when starting the map, the shadows appear after the characters and remain when they delete their graphic or change opacity to 0? I am using 21.1
I simply played with some values to allow the character to not get stuck eternally on the tile (which was, at least, the problem I had) However, the depth effect is hinted at, but not achieved. I have the feeling that it's a value thing, but frankly I don't have enough knowledge to be able to go...
Thank you very much for updating this. Many of us were waiting for it.
I started a new game and when starting the first battle, when attacking, it throws this error:
[Pokémon Essentials version 21.1]
[v21.1 Hotfixes 1.0.1]
[EBDX v1.4.1 (E21)]
Exception: NoMethodError
Message: undefined method...
Also sidestairs T_T, the best is this one by boonzet: https://eeveeexpo.com/resources/397/
But it is not updated for 21.1 I tried to do it, but I really can't get it to go right.
Any help is welcome.
Thanks again for this. I have a question, maybe it doesn't have much to do with the script, but it seemed like a good place to ask. Is there any way to make the text in an email look continuous? I have serious problems with unexpected line breaks and I don't want to think how that will be...
Hi! There are plans to update this script?, in the process of updating my project I realized that almost all my side stairs work under this logic. T_T Thanks again!
I tried to play with the values and although I managed to make the character move forward without being blocked, the effect does...
Thank you for this. I am implementing it in my game. However I detect a problem. If the character receives a mail, it registers Bulbasaur as seen and captured and in the case of my project, the first mail is received before having the Pokédex and long before seeing a Bulbasaur.