I have a similar idea. I want a way to treat the player as a 7th Pokemon. If the player has no Pokemon or all Pokemon have fainted the player is sent into battle. Also if the player faints, but still has Pokemon the player immediately blacks out and goes to a pokecenter. Finally the player can't...
I'm looking for either examples or pointers on how to increase the default move limit from 4 moves to 6. I've already figured out the max_moves variable, but changing the UI in battle to actually allow the use of those extra moves is where I am currently stumped. If anyone knows of a fangame in...