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Ah.. Its because all of the Pokemon battler sprites are smaller (96 x 96 px) than the vanilla (160 x 160 px), you'll need to install the Generation 8 Pack before this script. but if you only need the Gen 9 files, you can resize all the battler sprites twice, install all the files (except...
Yeah, you can share the cries here
Nice, I will include this link to the resource page
Currently, there are only the PLA mons, Farigiraf, Kingambit, Koraidon, Palafin (hero form), Miraidon, Smoliv, and Tarountula.
Stantler needs to level up after using Psyshield Bash 20 times, and Basculin needs to level up after receiving at least 249 HP of recoil damage.
There is a code at the end of pbUseMove for Stantler, Basculin, and Primeape evolution that counts recoil damage and moves used.
It's because in ZUD and this script, use the same alias aiEffectScorePart3_pbGetMoveScoreFunctionCode, rename the alias at lines 347 and 587 from
aiEffectScorePart3_pbGetMoveScoreFunctionCode to something like paldea_pbGetMoveScoreFunctionCode will solve the problem.
Reupload the script to...
Change logs:
# Fixing error in move that have crash damage
# Fixing error in RemoveTerrain function
# Fixing Move PBS file missing flag, typo, and changing accuracy from 101 to 0
# Fixing error for Basculegion evolution method
# Fixing error when enemy using Revival Blessing
# Change Torch Song...
Thanks, I will check it
Thanks for the Base Exp FL
Yeah I have, but maybe next time, at least until I clean up some of the small errors
Have you added a new evolution method to the vanilla script? If so, I think you should check that method
Did you use new or other trainer type for your player and did not add it to the PokedexHWCConfig at the line 20ish?
I think its because this plugins start the pbUpdateDummyPokemon early than Essentials Deluxe's pbUpdateDummyPokemon
Please check if this plugin position is under the Essentials...
Made more sprites for Palafin (Hero form) and Kingambit back sprite
Color pallete for Kingambit and Cyan pallete for palafin are from KingOfThe-X-Roads sprites to match its front sprites.
3. But make it as a healing move is not a bad idea either
5. Change the function code to RaiseUserSpAtk1
6. I missed that too, gonna include this with some edit
7. I need to check it again for the Make It Rain
1. Yeah, it's a copy of Role Play, but there is a loop of battlers in pbEffectAgainstTarget using allSameSideBattlers
2. I think I missed that
3. The problem is Heal block is listed as unuseable move in Pokémon S/V...
4. Also missed that too
5. When I read this from Bulbapedia :
"If the user is...
Sorry, my bad. I don't have my own copy of the game yet, so there may be some errors.
But when you used it twice, is it gonna be fail or player cannot choose the move like Torment?
After re-reading the ability description, I mistook it for a Last Respect-like ability counterpart that changes the faint count with each hit.
Supreme Overlord only counts the fainted ally when it switches in. Maybe something like this...