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I only want to include the Z-Move mechanic but not the Dynamaxing and its related additions to my project- is there a way to use only the Z-Move part without installing anything related to Dynamax? I'd just not want to have a bunch of PBS and other files lying about that are going to unused.
Using the starter select UI, how would you make sure the game kept track of which starter you chose for events for say like an NPC that gives one of the starters you didn't choose since it isn't being handled like how it is in the events in Oak's Lab?
Trying to use the most recent version (1.2.1- I just downloaded everything this morning), and I am get crashes when trying to enter a battle in the Safari Zone (and from what I have read before, you have had issues with it in the past). Anything I or you can do to fix this, please?
I was having the same issue as AiurJordan on the Safari Zone, but saw what Golisopod User said to fix it. That works, but I also encountered this error when trying to open the menu when doing the Bug Catching Contest. Was wondering if you or Golisopod User knows how to fix this one:
This crash...
@ThatWelshOne_ Thanks for the quick response (I was not expecting one at all, tbh), and yeah, I am using a custom pause menu (Voltseon's to be specific), but since I do not know how to code anything for myself, I will probably have to pass on trying to add it to the menu.
Wish it was possible to put this as an option in the pause menu instead of an event for the sake of player quality of life, but I get that that is probably just another limitation of the script. Excellent work, regardless.
Are the HP and EXP bars on the pause menu supposed to be no longer there in 1.3 or is that an unintentional bug in the code? They do not show up for me in 1.3, and that is part of what drew me to this pause menu.
I do have them though. So this is indeed an issue with the script, Golisopod:
Also, I reinstalled the plugin as per instructions a second time and still got the error.
I am getting the same error as Asubby is. I love the concept of this script, but I am going to have to disable it to work on my game until it gets fixed. This occurs the moment the pause menu is opened.