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  1. DerxwnaKapsyla

    Map Display Name Override 1.1

    This system will create an override flag in metadata.txt for how the map names are displayed in games to emulate a functionality similar to how RPG Maker VX Ace games onward handle map names. In VX Ace, when creating a map, there are two fields that relate to a map's name. One of them is the...
  2. DerxwnaKapsyla

    Resource Map Display Name Override

    DerxwnaKapsyla submitted a new resource: Map Display Name Override - Adds functionality to your game that lets you override the name for a map in metadata Read more about this resource...
  3. DerxwnaKapsyla

    Resource Modern Quest System + UI

    I've actually got the Location field moved on my own copy; it wasn't that hard, I just needed to move the questStageLocation stuff down to the second page area
  4. DerxwnaKapsyla

    Resource Marin's Enhanced Staircases

    They weren't before; I set them to 3/4 just now and that exacerbated the problem. Initially they were set to 1/4, 2/4, and 3/4. The only time I was prevented from walking on the cliff tile was when I had it set to x/3
  5. DerxwnaKapsyla

    Resource Marin's Enhanced Staircases

    That still doesn't fix it, and it introduces the problem I mentioned earlier where I can now walk onto the cliff tiles next to the stairs
  6. DerxwnaKapsyla

    Resource Marin's Enhanced Staircases

    Ah, my bad; the problematic event is the one marked with a Pokeball here
  7. DerxwnaKapsyla

    Resource Marin's Enhanced Staircases

    So, what would I set the values to in this scenario? I tried setting the width value to "x/4", but that just regards the cliff tile as a slope tile as well.
  8. DerxwnaKapsyla

    Resource Marin's Enhanced Staircases

    For some reason I'm having issues where i'm getting stuck on one of the stair tiles, but only when going down it from its corresponding tile on higher up. This is what the event looks like It's the same as the event next to it, just 2/3 instead of 1/3 or 0/3
  9. DerxwnaKapsyla

    Resource Modern Quest System + UI

    I don't have a visual mock-up off hand! However, I can kind of describe what I'm envisioning, and it's roughly the same as what you implied; the window would need to scroll down to accommodate updates to the description field for each stage. There would probably be an arrow to indicate whether...
  10. DerxwnaKapsyla

    Resource BerryPots for Essentials v21

    I'm not 100% certain if this is perfectly updated, but I did try my best at updating the script for v19. There might be some quirks that I didn't account for, but I tested as much as I could for now. Keep in mind this is entirely unofficial, and at best extremely amateur. Edit: Okay I did some...
  11. DerxwnaKapsyla

    Resource Easy Text Skip

    For future reference, if people would like to get Name Boxes to work with Easy Text Skip, you will need to combine the two scripts- or at the very least, merge the changes in one's instance of pbMessageDisplay with another's. I've taken the liberty of combining both scripts, but there is a...
  12. DerxwnaKapsyla

    Resource Name Windows

    For future reference, if people would like to get Name Boxes to work with Easy Text Skip, you will need to combine the two scripts- or at the very least, merge the changes in one's instance of pbMessageDisplay with another's. I've taken the liberty of combining both scripts, but there is a...
  13. DerxwnaKapsyla

    Resource Simple Exit Arrows

    This resource doesn't work properly in v19, but I managed to make a quick and dirty fix for it. class Game_Player < Game_Character alias __original__pbCheckEventTriggerAfterTurning pbCheckEventTriggerAfterTurning # Run when the player turns. # The default version of this method is empty, so...
  14. DerxwnaKapsyla

    Resource Modern Quest System + UI

    This plugin looks really good and meets my really specific design interests, but I've looked and found it to be missing oen thing I think would make it be useful compared to most other Quest UIs; would there be a way to modify the Quest Description field to support multiple stages as well? Like...
  15. DerxwnaKapsyla

    Iron Mapper IRONMAPPER Season 6: Discussion

    its an epic gamer moment
  16. DerxwnaKapsyla

    Completed Touhou Puppet Play ~ The Festival of Curses

    Premier Balls were niche and I forgot to remove/replace them, I'll do something with it in 1.1. As for the badges, yeah I forgot to comment those lines out. Whoops! Pokedex will be changed to "Puppets Seen". As for Pokemon cries playing, that's honestly something I can't bring myself to care too...
  17. DerxwnaKapsyla

    Completed Touhou Puppet Play ~ The Festival of Curses

    Thank you for playing and your feedback! Allow me to take this time to address your feedback! - Aesthetic: I think the trees outline is extremely subtle, which means it looks like there isn't any outline- I may be mistaken though! Regardless, all of the graphics, save for a scant few, came from...
  18. DerxwnaKapsyla

    April Fools Announcing Relic Castle NFTs

    dude i love pointless things, hmu with that dank shit
  19. DerxwnaKapsyla

    Completed Touhou Puppet Play ~ The Festival of Curses

    How fortunate for you that reading up on stuff isn't strictly mandatory! You get a basic gist of the setting, the world, and the characters in the game itself! There's even a small segment in the intro where you can choose to have a small lore dump about the universe, as well as a link to where...
  20. DerxwnaKapsyla

    Released Pokémon Drug Wars

    dude, weed lmao
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