Follow along with the video below to see how to install our site as a web app on your home screen.
Note: This feature may not be available in some browsers.
Do not use Discord to host any images you post, these links expire quickly! You can learn how to add images to your posts here.
The Eevee Expo Game Jam has concluded! 🎉 Head on over to the game jam forum to play through the games. Don't forget to come back September 21st to vote for your favorites!
Reminder: AI-generated content is not allowed on the forums per the Rules and Regulations. Please contact us if you have any questions!
This system will create an override flag in metadata.txt for how the map names are displayed in games to emulate a functionality similar to how RPG Maker VX Ace games onward handle map names.
In VX Ace, when creating a map, there are two fields that relate to a map's name. One of them is the...
DerxwnaKapsyla submitted a new resource:
Map Display Name Override - Adds functionality to your game that lets you override the name for a map in metadata
Read more about this resource...
I've actually got the Location field moved on my own copy; it wasn't that hard, I just needed to move the questStageLocation stuff down to the second page area
They weren't before; I set them to 3/4 just now and that exacerbated the problem. Initially they were set to 1/4, 2/4, and 3/4. The only time I was prevented from walking on the cliff tile was when I had it set to x/3
So, what would I set the values to in this scenario? I tried setting the width value to "x/4", but that just regards the cliff tile as a slope tile as well.
For some reason I'm having issues where i'm getting stuck on one of the stair tiles, but only when going down it from its corresponding tile on higher up.
This is what the event looks like
It's the same as the event next to it, just 2/3 instead of 1/3 or 0/3
I don't have a visual mock-up off hand! However, I can kind of describe what I'm envisioning, and it's roughly the same as what you implied; the window would need to scroll down to accommodate updates to the description field for each stage. There would probably be an arrow to indicate whether...
I'm not 100% certain if this is perfectly updated, but I did try my best at updating the script for v19. There might be some quirks that I didn't account for, but I tested as much as I could for now. Keep in mind this is entirely unofficial, and at best extremely amateur.
Edit: Okay I did some...
For future reference, if people would like to get Name Boxes to work with Easy Text Skip, you will need to combine the two scripts- or at the very least, merge the changes in one's instance of pbMessageDisplay with another's. I've taken the liberty of combining both scripts, but there is a...
For future reference, if people would like to get Name Boxes to work with Easy Text Skip, you will need to combine the two scripts- or at the very least, merge the changes in one's instance of pbMessageDisplay with another's. I've taken the liberty of combining both scripts, but there is a...
This resource doesn't work properly in v19, but I managed to make a quick and dirty fix for it.
class Game_Player < Game_Character
alias __original__pbCheckEventTriggerAfterTurning pbCheckEventTriggerAfterTurning
# Run when the player turns.
# The default version of this method is empty, so...
This plugin looks really good and meets my really specific design interests, but I've looked and found it to be missing oen thing I think would make it be useful compared to most other Quest UIs; would there be a way to modify the Quest Description field to support multiple stages as well? Like...
Premier Balls were niche and I forgot to remove/replace them, I'll do something with it in 1.1. As for the badges, yeah I forgot to comment those lines out. Whoops! Pokedex will be changed to "Puppets Seen". As for Pokemon cries playing, that's honestly something I can't bring myself to care too...
Thank you for playing and your feedback! Allow me to take this time to address your feedback!
- Aesthetic:
I think the trees outline is extremely subtle, which means it looks like there isn't any outline- I may be mistaken though! Regardless, all of the graphics, save for a scant few, came from...
How fortunate for you that reading up on stuff isn't strictly mandatory! You get a basic gist of the setting, the world, and the characters in the game itself! There's even a small segment in the intro where you can choose to have a small lore dump about the universe, as well as a link to where...