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Caruban updated Generation 9 Resource Pack [v21.1] (Updated with Teal Mask Contents) with a new update entry:
Bug fix and re-added Gen 9 TM list
Read the rest of this update entry...
Changelogs:
Added Teal Mask Pokemon, Form, Move, some Items, sprites, and cries.
Added the missing Accuracy calc portion of Illuminate's new effect.
Added the PBS Updater script file to update older species PBS files.
Added Gen 9 Base Item Ranking to wants_item?
Added Gen 9 Base Ability Ranking...
Caruban updated Generation 9 Resource Pack [v21.1] (Updated with Teal Mask Contents) with a new update entry:
Update v3.1.0 (Updated with Teal Mask Contents)
Read the rest of this update entry...
Sure, all the shiny overworlds were made before Darkus Shadow shared them on deviantart and I haven't updated them since. But it will take some time, and for overworlds that don't have shiny, I will recolor them myself until Darkus Shadow makes his own shiny on deviantart.
This is a known bug...
Thanks for letting me know about this.
1. I'm not sure that this is caused by the plugin, can you share the error log?
2. I found out what the problem is. In pbAdditionalEffectChance I'm still using @function instead of @function_code. Also in a few places, I will fix it in the next update.
3...
If you are using Generation 8 style graphics, Koraidon icon is included, but if you are using vanilla style graphics, Koraidon and many other pokémon icons are not included.
You can check the graphic (sprites and icons) list on the resource page.
Changelogs :
# Fix AI script to use has_active_ability? && has_active_item?
# Fix typo in Illuminate ability handlers that effects Keen Eye ability handler
# Remove :minimum_level proc and add :any_level_up proc to some evolution method
Change logs:
# Add Portion name to a few items
# Add AI Item and Ability Rangking handlers for Gen 9 Items and abilities
# Change several habitat and flags in Pokémon pbs data
# Update all AI move score modifiers to v21
And for the Teal Mask DLC content that will be released, I will add it in...
Hahaha.. yeah actually, it's been finished for a few months, it's just that I didn't have time to playtest the AI changes.
Thanks, I didn't even realize that.
You can also add more combos. because I think in RSE there is nothing to explain move combinations to players. Besides that, if you want to be even more complex, add a way for players to unlock certain move combinations or register move combinations similar to Pokedex.
Sorry.. It seems that when I fixed some bugs in the lab map, I accidentally changed the trigger variable for the next event and caused a softlock.
I just reuploaded the game, and to trigger the next event, you need to redo one of the five puzzles.
Thanks. Some of the puzzles, especially the bigger ones, really need extra attention because of how small the playable piece is.
Whoops.. I forgot to erase the picture.
I will fix it in the next one or two days.
Edit : Updated the game to 1.2 to solve several minor issues, and now Picross can...
Because of how messy I wrote the script, it's really hard to update that game without rewriting the script.
Btw, I just reuploaded this game because I forgot to remove one debug event.