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  1. DeepBlue PacificWaves

    Resource BW Storage System

    Golly, I've didn't even noticed. Thanks for that.
  2. DeepBlue PacificWaves

    Resource BW Storage System

    Don't worry, I'm working on updating my BW Scripts to v19. When it's done, I'll post it in each respective thread the updated version
  3. DeepBlue PacificWaves

    Overview Tutorials and Resources Requests 2.0

    You know what would be interesting? If someone rework the Downsing Machine to be more like the Sheik Sensor in Zelda BTW/Shard of Agony in OOT3D. Think about it. If the player set it On, then a icon would appear somewhere in the screen (maybe top right/left or even bottom left) whenever the...
  4. DeepBlue PacificWaves

    Graphic HGSS Sea Tileset feedback

    Wow, I didn't know that. Living and learn, I suppose UPDATE # 03 So, for those curious about my following statement: I want to share what did I found until now. I started with Spiky's DS Map Editor tool, where I manage to grab the original Sea tile used in HGSS: The issue started right...
  5. DeepBlue PacificWaves

    Graphic HGSS Sea Tileset feedback

    Thanks, but I think it could be even better... I can't say that much for now, but when I get from shift today I'll run some tests to see if my theory is correct. If everything goes well, I'll post the most probably the finalst, final iteration of the autotile
  6. DeepBlue PacificWaves

    Graphic HGSS Sea Tileset feedback

    UPDATE # 02 Howdy, how's it going folks? So, I had a free time at the end of my shift and I thought, why don't I start working on these upper waves (I called that because these were the last one added, atop of every other layer of water/waves). It was much more simple than I thought to figure...
  7. DeepBlue PacificWaves

    Resource Better Region Map

    How big are we talking about? I mean, as big as the "entire screen" dimensions (512x384) or larger than that? EDIT: Now that I'm thinking about it, that proportion is not too far away from the default Essentials proportions. But it's a nice starting point. I mean, imagine that, but 2x, 3x, 4x...
  8. DeepBlue PacificWaves

    Graphic HGSS Sea Tileset feedback

    UPDATE After trying to change the code suggested from: Animated_Autotiles_Frames = 5*Graphics.frame_rate/30 # Frequency of updating animated autotiles To: Animated_Autotiles_Frames = 5*Graphics.frame_rate/40 # Frequency of updating animated autotiles It worked as intended. Here's a GIF...
  9. DeepBlue PacificWaves

    Graphic HGSS Sea Tileset feedback

    I'm pretty new too, but I needed to start from somewhere, so I picked something I would like to see in my game and started from there. Since I wanted to revise the style from Gen III to Gen IV, I've tried to work with the tiles to see if I was able to work with it. So far, I'm, but I still have...
  10. DeepBlue PacificWaves

    Graphic HGSS Sea Tileset feedback

    I can't thank you enough for helping me. I'll try after my shift. Wow, how did you do that?
  11. DeepBlue PacificWaves

    Graphic HGSS Sea Tileset feedback

    Yeah, it didn't work. Tried with both half and double frame and either in 30 or 60 fps the problem remained. The animation still "visible". I think it would be better if I show to you guys what I would like to do. This is a gif I made from the HGSS games: See how the Sea makes an upright...
  12. DeepBlue PacificWaves

    Graphic HGSS Sea Tileset feedback

    Yes, it is. I'll try it later, whenever I get a chance. Btw, I love your mini gamemaking tutorial on designing characters portraits. I'm planning to share what I got when I'm done with my character portrait
  13. DeepBlue PacificWaves

    Graphic HGSS Sea Tileset feedback

    I see. I don't know why it is like it though. I've tried to make the animation as smooth as it was when I make it in Aesprite, but doubling the frames or by cutting it off in half, but nothing I've tried seemed to properly worked when it runed in RPGMXP. Do you have any idea how could I make...
  14. DeepBlue PacificWaves

    Graphic HGSS Sea Tileset feedback

    Hello there guys. Today I get out of my comfort zone and tried to make some HGSS style tiles. Since I couldn't find a way to make the default sea as seen (pun not intended) in HGSS, I've decided to make my own. The only problem is, the motion wasn't the same as it looked in Aesprite, so I...
  15. DeepBlue PacificWaves

    Resource HGSS for RMXP

    Thanks pal. I'm testing some styles to see what works best and the chars fits like a glove
  16. DeepBlue PacificWaves

    Resource HGSS for RMXP

    Great job OP. I really loved this resource. Do you have a recommend chars pack to go with?
  17. DeepBlue PacificWaves

    Resource Pokédex BW Style

    It's been ready for a while now. I don't know why it took so long to get it ready here, on Relic Castle, but it is. You can find it here: BW Storage System
  18. DeepBlue PacificWaves

    v21.1 BW Storage System 1.0

    Introduction The following resource is a script that adapts the Storage System UI used in the Gen V games, Pokémon Black & White, to Pokémon Essentials. Compatibility This script support Pokémon Essentials v21. Older versions are currently discontinued. Pictures Version 21 Instructions...
  19. DeepBlue PacificWaves

    Resource BW Storage System

    DeepBlue PacificWaves submitted a new resource: BW Storage System - This is a modification of the default Storage System in Essentials that mimics the UI from Gen V. Read more about this resource...
  20. DeepBlue PacificWaves

    Resource Pokédex BW Style

    Sorry about that folks. The link was fixed
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