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Well, yes, it works because my plugin only checks and forces weather when the map is loaded. So, if you force weather in an event, it will overwrite the one forced by my plugin.
Also, commenting (or deleting) line 15 of 01 - Main Code/03 - Handler maybe makes the weather in the map metadata to...
Well, an option is to give that map its own zone and have sandstorm as the only possible weather for it. I'm not sure why the map's metadata is ignored if a map isn't in a zone but I'll take a look at it.
Edit: ok, I think the problem is because I force the weather to be None if a map isn't in...
Deleted the def encounter_type that was included in the plugin. It was exactly the same as the def encounter_type that came with Essentials and was unnecessary.
Ah, that code is the same as the one that already comes with Essentials v20.1. I think I copied it in case I needed to modify it to add the weather encounters and forgot to delete it when I didn't. Thanks for reminding me! I'll upload the plugin again without that bit of code.
The heavy rain is on a new game or a save file where you haven't used the pbInitializeWeather yet? If it's on a saved file where you already used it before saving, the forecast will keep mentioning it until you change the map after the weather time limit runs out.
As for the graphics, they...
Since the problem now is only with the probabilities of the weather, the places where I have to look for that are really small so it's faster to fix. Or to try to, at least.
After checking the fix I did, I noticed that I told the plugin to check the wrong number when looking if the probability...
It's sort of intentional. In the configuration file, there is the CHANGE_MIDNIGHT option. If you set it to false, the plugin will use the CHANGE_TIME_MIN and CHANGE_TIME_MAX to choose a random number of hours for the weather to last. You can change those but by default is set to range between 1...
That is not that weird. The visual display of the weather is only updated when changing maps so if you didn't change maps after forcing the game to create (or update) the weather, it will not display any changes. If your test were of you starting the game on a map and not leaving it, then that...
That was an error that someone brought up some updates ago but I thought I solved it. I'll look at it again. But it seems that the plugin is working and picking the weather for the zones, which was my main worry there.
Is that for one of the maps for Dark Forest or the map for Route 2? If it's for the Dark Forest, it's weird that it picks weather with 0 probability...
Mmm... It seems that the plugin didn't initialize the weather variable for some reason. If you use pbInitializeWeather before the code for the forecast you still get an error?
Also, the problems are on an existing save file, on a new game or both?
Deleting those lines will only display weather in the indoor maps if you add those maps into zones. Any maps that aren't added in the ZONE_MAPS array in the configuration will be ignored by the plugin and will not display any weather (unless it's defined in their metadata).
In any case, if you...
Are those problems on an already existing save file? You will need to change maps (as in, move the character from one map to another) for the weather to update (it will only show it updated if you go to a map with a different weather or if it's time to change the weather of that zone). Be aware...
I don't seem to be able to replicate this error. Could you share some more information about when this error happens? When starting a new game? When continuing an existing saved game? Another situation (if so, what where you doing)?
Not with the plugin, but you can overwrite the music for the next battle (wild or trainer). This page explains how at the end of the "Music" section:
https://essentialsdocs.fandom.com/wiki/Backgrounds_and_music#Music
So, you could have events that only activate during certain seasons and...
Ok, after some testing, it seems that the change I made to allow for existing save files to load this plugin caused that problem. But only if there was an existing save file that was saved when the configuration file had different probabilities for the weather. At least, it started with sunny...