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  1. LinKazamine

    Resource [v20\v21] Secret Bases Remade

    Have you deleted everything in [002] Secret Base Classes/005_Base_Creation_Interaction_Exterior? Because the method mentioned in the error is defined in that file and I did not add that to the code I shared there because I did not edit that.
  2. LinKazamine

    Resource [v20\v21] Secret Bases Remade

    I had to edit some files, but I think I didn't forget any changes. As a note, [001] New GameData/002_SecretBase was commented out completelly and [001] New GameData/005_Compiler_Changes had part of it commented so I could have the edits in another file without they conflicting. [002] Secret Base...
  3. LinKazamine

    Resource [20.1+] Pokegear Themes

    In 03 - Options/Pokegear_ThemeOptions is the code for the theme buttons to appear. You can add conditions here for when those buttons will appear. That code is similar to the one for the pokegear apps or the options in the options menu so you can look at them to see how to add conditions for the...
  4. LinKazamine

    v21.1 [20.1+] Weather System - 1.3.8

    Fixed the code for pbInitializeWeather to stop it from creating extra weather zones not defined in the configuration file. With the fix, pbInitializeWeather now resets the weather of all zones (both current and future). Since the plugin loads old saved weather if it exists when opening the...
  5. LinKazamine

    Resource [20.1+] Weather System

    LinKazamine updated [20.1+] Weather System with a new update entry: 1.3.8 Read the rest of this update entry...
  6. LinKazamine

    Resource [20.1+] Weather System

    If you use pbForceUpdateWeather only (without pbInitializeWeather) multiple times, does it work or it causes an error as well? Seeing the last line of the code activated before the error, there seems to be a problem with the seasonal probabilities. Since you said that it works at least once...
  7. LinKazamine

    Resource [20.1+] Weather System

    For the error you are getting: 1) the error log says you have them in the wrong order. You have to initialize the plugin (it should do so as soon as you start a new game or change maps) and then you can update the weather by force. 2) the code you used to force the update is wrong. It is...
  8. LinKazamine

    Resource [20.1+] Weather System

    There shouldn't be a problem so long you leave 3 unused tilesets between the ones you use on the RPG maker map editor.
  9. LinKazamine

    Resource [20.1+] Weather System

    I see that you have posted about two different errors. For the first one, I could see no reason for it to happen unless you edited how seasons work in vanilla essentials. Since you took it out, I assume that it stopped happening. As for the second error, you have fewer zones defined for...
  10. LinKazamine

    v21.1 [20.1+] Weather System - Added explanations on the configuration file

    Added or improved some explanations on the configuration file. Now it should be easier to understand how to configure some parts (as if the plugin itself wasn't hard enough to configure without explanations).
  11. LinKazamine

    Resource [20.1+] Weather System

    LinKazamine updated [20.1+] Weather System with a new update entry: Added explanations on the configuration file Read the rest of this update entry...
  12. LinKazamine

    Resource [20.1+] Weather System

    Also, the zone for map 86 has one less 0 in the summer probabilities. You may want to fix that unless you are fine having sandstorms while having no sun on summer for that zone.
  13. LinKazamine

    Resource [20.1+] Weather System

    Oh, wait, I see what the problem is. In the MAPS_SUBSTITUTE, you don't use the secondary weather. The code uses the primary weather to see if a map should not have the primary weather (exclude) or if it is the only map in a zone with that weather (include). So, you should change it to something...
  14. LinKazamine

    Resource [20.1+] Weather System

    First, I'm surprised you aren't getting any error for having a "," at the end of each array. Second, the problem is only the weather display on the Town Map? The weather on the overworld are the ones that should be? I'll look at the code for the weather display on the town map but I want to...
  15. LinKazamine

    v21.1 [20.1+] Weather System - Fixed translation problem

    Fixed the problem that caused weather names to not be translated. IMPORTANT: this fix needs the WEATHER_NAMES part of the configuration to be changed so I recommend moving your configuration file elsewhere first so you don't lose it.
  16. LinKazamine

    Resource [20.1+] Weather System

    LinKazamine updated [20.1+] Weather System with a new update entry: Fixed translation problem Read the rest of this update entry...
  17. LinKazamine

    Resource [20.1+] Weather System

    If you add a pbMessage(weatherNow), for example, does it appear translated?
  18. LinKazamine

    Resource [20.1+] Weather System

    How did you try to add the capitalized and downcased versions? If you duplicate the WEATHER_NAMES hash, you have to give one of the two a new name (it can be as simple as adding another letter or symbol) or they will overwrite each other. Then you have to call the hash you want to take the names...
  19. LinKazamine

    Resource [20.1+] Weather System

    LinKazamine updated [20.1+] Weather System with a new update entry: 1.3.7 Read the rest of this update entry...
  20. LinKazamine

    v21.1 [20.1+] Weather System - 1.3.7

    Changed the handler code so it stops overwriting the weather on maps that aren't in a zone. Added again the graphics that were missing on the last update.
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