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Have you deleted everything in [002] Secret Base Classes/005_Base_Creation_Interaction_Exterior? Because the method mentioned in the error is defined in that file and I did not add that to the code I shared there because I did not edit that.
I had to edit some files, but I think I didn't forget any changes. As a note, [001] New GameData/002_SecretBase was commented out completelly and [001] New GameData/005_Compiler_Changes had part of it commented so I could have the edits in another file without they conflicting. [002] Secret Base...
In 03 - Options/Pokegear_ThemeOptions is the code for the theme buttons to appear. You can add conditions here for when those buttons will appear. That code is similar to the one for the pokegear apps or the options in the options menu so you can look at them to see how to add conditions for the...
Fixed the code for pbInitializeWeather to stop it from creating extra weather zones not defined in the configuration file. With the fix, pbInitializeWeather now resets the weather of all zones (both current and future).
Since the plugin loads old saved weather if it exists when opening the...
If you use pbForceUpdateWeather only (without pbInitializeWeather) multiple times, does it work or it causes an error as well?
Seeing the last line of the code activated before the error, there seems to be a problem with the seasonal probabilities. Since you said that it works at least once...
For the error you are getting:
1) the error log says you have them in the wrong order. You have to initialize the plugin (it should do so as soon as you start a new game or change maps) and then you can update the weather by force.
2) the code you used to force the update is wrong. It is...
I see that you have posted about two different errors.
For the first one, I could see no reason for it to happen unless you edited how seasons work in vanilla essentials. Since you took it out, I assume that it stopped happening.
As for the second error, you have fewer zones defined for...
Added or improved some explanations on the configuration file. Now it should be easier to understand how to configure some parts (as if the plugin itself wasn't hard enough to configure without explanations).
Also, the zone for map 86 has one less 0 in the summer probabilities. You may want to fix that unless you are fine having sandstorms while having no sun on summer for that zone.
Oh, wait, I see what the problem is. In the MAPS_SUBSTITUTE, you don't use the secondary weather. The code uses the primary weather to see if a map should not have the primary weather (exclude) or if it is the only map in a zone with that weather (include). So, you should change it to something...
First, I'm surprised you aren't getting any error for having a "," at the end of each array.
Second, the problem is only the weather display on the Town Map? The weather on the overworld are the ones that should be? I'll look at the code for the weather display on the town map but I want to...
Fixed the problem that caused weather names to not be translated.
IMPORTANT: this fix needs the WEATHER_NAMES part of the configuration to be changed so I recommend moving your configuration file elsewhere first so you don't lose it.
How did you try to add the capitalized and downcased versions? If you duplicate the WEATHER_NAMES hash, you have to give one of the two a new name (it can be as simple as adding another letter or symbol) or they will overwrite each other. Then you have to call the hash you want to take the names...
Changed the handler code so it stops overwriting the weather on maps that aren't in a zone.
Added again the graphics that were missing on the last update.