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BEFORE UPDATING ANY FILES: If you have made any edits to the 000_Settings, 002_Configuration, or 002a_Configuration_SocialLinks files, make sure to make a backup of those files before updating the plugin. If you copy over files to update, it will overwrite your changes.
Change Log
⭐New...
With the latest change, now you need to make a new indicator that's a duplicate of your normal quest event indicator, but make it have :condition to only appear for that condition.
Example:
"quest1stage2" => {
:graphic => "Graphics/UI/Event Indicators/quest_available"...
BEFORE UPDATING ANY FILES: If you have made any edits to 000_Settings for settings or indication definitions, make sure to make a backup of the file before updating the plugin. If you copy over files to update, it will overwrite your changes.
Change Log
⭐New feature: Conditions. By adding...
Event Indicators only work per page, you can't change them conditionally throughout the page's scripts. That's just how the vanilla essentials mechanic that I adopted to create the indicators works, and I have no plans to change that. So you'd have to set up different pages in your event per...
The only change was done in the 001_Script file. You only need to replace that file for this patch.
Change Log
🛠️Fixed where the same indicator would get added again if the event was visible when changing maps.
The only change was done in the 001_Script file. You only need to replace that file for this patch.
Change Log
🛠️Fixed animation and movement handling if an event was constantly refreshed (like if it has a s:cooledDown? page condition on any of its pages).
wrigty12 updated Event Indicators with a new update entry:
Update 1.2.2 - Animation and movement handling changes
Read the rest of this update entry...
BEFORE UPDATING ANY FILES: If you have made any edits to the 000_Settings, 002_Configuration, or 002a_Configuration_SocialLinks files, make sure to make a backup of those files before updating the plugin. If you copy over files to update, it will overwrite your changes.
Change Log
⭐New...
I still don't know what exactly you're asking for. Can you explain what you are looking to happen?
If you're looking for a lot to be a random item, you can look at the :BASICITEM1, :BASICITEM2, and :BASICITEM3 example configurations. You just need to set :item to be an array containing any of...
BEFORE UPDATING ANY FILES: If you have made any edits the Configuration file for this plugin, make sure to make a backup of those files before updating the plugin. If you copy over files to update, it will overwrite your changes. I recommend you duplicate your Configuration file and rename it...
Inspired by social media marketplaces and secondhand purchasing websites, this plugin allows you to purchase lots of items from NPCs in your game.
Version
This plugin works for v20.1 and v21.1
Features
Item Lots: Define item lots that can be sold in your game. You can also add generic lots...