• Do not use Discord to host any images you post, these links expire quickly! You can learn how to add images to your posts here.
  • The Eevee Expo Game Jam has concluded! 🎉 Head on over to the game jam forum to play through the games.
    Don't forget to come back September 21st to vote for your favorites!
  • Reminder: AI-generated content is not allowed on the forums per the Rules and Regulations. Please contact us if you have any questions!

Search results

  1. wrigty12

    v21.1 Free Market - Update 1.2 - Pokemon and Trade Lots

    BEFORE UPDATING ANY FILES: If you have made any edits to the 000_Settings, 002_Configuration, or 002a_Configuration_SocialLinks files, make sure to make a backup of those files before updating the plugin. If you copy over files to update, it will overwrite your changes. Change Log ⭐New...
  2. wrigty12

    Resource Free Market

    wrigty12 updated Free Market with a new update entry: Update 1.2 - Pokemon and Trade Lots Read the rest of this update entry...
  3. wrigty12

    Resource Event Indicators

    With the latest change, now you need to make a new indicator that's a duplicate of your normal quest event indicator, but make it have :condition to only appear for that condition. Example: "quest1stage2" => { :graphic => "Graphics/UI/Event Indicators/quest_available"...
  4. wrigty12

    Resource Event Indicators

    wrigty12 updated Event Indicators with a new update entry: Update 1.3 - Conditions Read the rest of this update entry...
  5. wrigty12

    v21.1 Event Indicators - Update 1.3 - Conditions

    BEFORE UPDATING ANY FILES: If you have made any edits to 000_Settings for settings or indication definitions, make sure to make a backup of the file before updating the plugin. If you copy over files to update, it will overwrite your changes. Change Log ⭐New feature: Conditions. By adding...
  6. wrigty12

    Resource Event Indicators

    Event Indicators only work per page, you can't change them conditionally throughout the page's scripts. That's just how the vanilla essentials mechanic that I adopted to create the indicators works, and I have no plans to change that. So you'd have to set up different pages in your event per...
  7. wrigty12

    v21.1 Event Indicators - Update 1.2.3 - Map changing fix

    The only change was done in the 001_Script file. You only need to replace that file for this patch. Change Log 🛠️Fixed where the same indicator would get added again if the event was visible when changing maps.
  8. wrigty12

    Resource Event Indicators

    wrigty12 updated Event Indicators with a new update entry: Update 1.2.3 - Map changing fix Read the rest of this update entry...
  9. wrigty12

    Resource Event Indicators

    Good catch. Should be fixed with the next update.
  10. wrigty12

    v21.1 Event Indicators - Update 1.2.2 - Animation and movement handling changes

    The only change was done in the 001_Script file. You only need to replace that file for this patch. Change Log 🛠️Fixed animation and movement handling if an event was constantly refreshed (like if it has a s:cooledDown? page condition on any of its pages).
  11. wrigty12

    Resource Event Indicators

    wrigty12 updated Event Indicators with a new update entry: Update 1.2.2 - Animation and movement handling changes Read the rest of this update entry...
  12. wrigty12

    Resource Event Indicators

    Huh. That's quite strange. I can reproduce this so I'll look into it.
  13. wrigty12

    v21.1 Free Market - 1.1 - The Proc Update

    BEFORE UPDATING ANY FILES: If you have made any edits to the 000_Settings, 002_Configuration, or 002a_Configuration_SocialLinks files, make sure to make a backup of those files before updating the plugin. If you copy over files to update, it will overwrite your changes. Change Log ⭐New...
  14. wrigty12

    Resource Free Market

    wrigty12 updated Free Market with a new update entry: 1.1 - The Proc Update Read the rest of this update entry...
  15. wrigty12

    Resource Free Market

    I still don't know what exactly you're asking for. Can you explain what you are looking to happen? If you're looking for a lot to be a random item, you can look at the :BASICITEM1, :BASICITEM2, and :BASICITEM3 example configurations. You just need to set :item to be an array containing any of...
  16. wrigty12

    v21.1 Social Links - 1.2 - Moments

    BEFORE UPDATING ANY FILES: If you have made any edits the Configuration file for this plugin, make sure to make a backup of those files before updating the plugin. If you copy over files to update, it will overwrite your changes. I recommend you duplicate your Configuration file and rename it...
  17. wrigty12

    Resource Social Links

    wrigty12 updated Social Links with a new update entry: 1.2 - Moments Read the rest of this update entry...
  18. wrigty12

    Resource Free Market

    Do you have a more specific example of what you're trying to do?
  19. wrigty12

    Resource Free Market

    wrigty12 submitted a new resource: Free Market - "Is this item still available?" - Buy items from random NPCs! Read more about this resource...
  20. wrigty12

    v21.1 Free Market 2.0.2

    Inspired by social media marketplaces and secondhand purchasing websites, this plugin allows you to purchase lots of items from NPCs in your game. Version This plugin works for v20.1 and v21.1 Features Item Lots: Define item lots that can be sold in your game. You can also add generic lots...
Back
Top