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Well, this plugin is also compatible with v20.1, so if I was to find a solution to their issue, I would need a copy of their version of that other plugin anyway.
Hi, as it's outlined in the main post:
It looks like the plugin you are using is also aliasing some of the file-fetching methods MethodOverrides.rb overrides.
I can look into this to provide support for the users of this other plugin;
can you confirm you are using Deluxe Battle Kit on its...
Yes, one of the next things on the todo list is to move the animation data in the pokemon metrics pbs so the appropriate positioning of the various sprites will come along with those.
You can still go in the debug sprite positioner and adjust them to your own liking 👍
Inside of the 004_UI_Evolution.rb we provided, check the pbEvolutionSuccess method and the order it is doing all the updates to the Pokémon itself.
Base Essentials modifies the species of the Pokémon a little too late for our purposes, so you might want to move it up a bit referencing the...
What version of essentials are you running?
Did you use the provided example script for that version or did you add the animation call into the script manually?
The current version does not support different animation patterns for different forms of the same species, like the original ds games, but it is a feature we plan to add in a future release. 👍
This patch addresses some issues on older versions of Essentials such as v20 and v20.1.
This version also rearranges some files in the downloaded folder for clarity.
PikachuMazzinga updated [Frame 2 Project] Gen 4 Battle Entry Animations with a new update entry:
[v1.0.1] Essentials v20 and v20.1 compatibility fixes
Read the rest of this update entry...
PikachuMazzinga submitted a new resource:
[Frame 2 Project] HeartGold & SoulSilver Sprite Pack - HeartGold & SoulSilver Sprite Pack for Gen 4 Battle Entry Animations
Read more about this resource...
This is a Sprite Pack intended for the [Frame 2 Project] Gen 4 Battle Entry Animations.
This resource contains all battlers extracted from Pokémon HeartGold & SoulSilver, including their second frame for animation purposes.
Installation guide:
Extract this resource's Pokemon folder into your...
PikachuMazzinga submitted a new resource:
[Frame 2 Project] Platinum Sprite Pack - Diamond & Pearl Sprite Pack for Gen 4 Battle Entry Animations
Read more about this resource...
This is a Sprite Pack intended for the [Frame 2 Project] Gen 4 Battle Entry Animations.
This resource contains all battlers extracted from Pokémon Platinum, including their second frame for animation purposes.
Installation guide:
Extract this resource's Pokemon folder into your project...
PikachuMazzinga submitted a new resource:
[Frame 2 Project] Diamond & Pearl Sprite Pack - Diamond & Pearl Sprite Pack for Gen 4 Battle Entry Animations
Read more about this resource...
This is a Sprite Pack intended for the [Frame 2 Project] Gen 4 Battle Entry Animations.
This resource contains all battlers extracted from Pokémon Diamond and Pearl, including their second frame for animation purposes.
Installation guide:
Extract this resource's Pokemon folder into your...
PikachuMazzinga submitted a new resource:
[Frame 2 Project] Gen 4 Battle Entry Animations - You know those animations Pokémon had in DP/PT/HGSS, this is a plugin/framework for that thing 👍
Read more about this resource...
[Frame 2 Project]
Gen 4 Battle Entry Animations
by 🦆 PikachuMazzinga & 🐊 Brawligator
Last year we brought you Tower of Ashes with a snippet of this feature.
Today we bring you the full thing as a standalone plugin for Essentials v21+!
(I'd say this is still in beta really as we want to squash...