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Search results

  1. -FL-

    v21.1 [v13+] FLUtil (works with PSDK too) 1.1

    This script is for RPG Maker XP. It adds a lot of useful classes and methods for scripters: RandomHelper who make doing things like raffle a lot easier. Recommended even for non-scripters. Variable Switches Alias, who makes switch/variable access shorter and more readable Tween system...
  2. -FL-

    Resource [v12+] Set the Controls Screen (now supporting gamepad)

    This is an error in base script. I pushed a fix (just removed the word 'yield').
  3. -FL-

    Resource [v12+] Set the Controls Screen (now supporting gamepad)

    Before line animatedBitmap = @image_hash[control.key_name] || @image_hash["?"] add line current_x = [current_x, width+rect.x + 80].max if SetControls::AUTO_SORT && control.key_code >= Input::GAMEPAD_OFFSET. I put the distance as 80, change if you wish so.
  4. -FL-

    Resource [v13+] Unreal Time System

    No. Maybe I put this in the future.
  5. -FL-

    Resource [v12+] Set the Controls Screen (now supporting gamepad)

    Good idea. I added into base script. To add to your version, look at commit log.
  6. -FL-

    Resource [v13+] Set the Time

    This one. Use SetTime.stopped = true to stop and use SetTime.clear to set it to machina again.
  7. -FL-

    Resource [v12+] Set the Controls Screen (now supporting gamepad)

    I tested the below code: 1. Have icons instead of text for keys Before line super(x,y,width,height) add @image_hash = { "Space" => AnimatedBitmap.new("Graphics/Icons/bagPocket1"), "Enter" => AnimatedBitmap.new("Graphics/Icons/bagPocket2"), # Add the remaining...
  8. -FL-

    v21.1 [v13+] Unreal Time System - 1.2.2

    Add add_minutes and add_hours methods
  9. -FL-

    Resource [v13+] Unreal Time System

    -FL- updated [v13+] Unreal Time System with a new update entry: 1.2.2 Read the rest of this update entry...
  10. -FL-

    v21.1 [v12+] Set the Controls Screen (now supporting gamepad) - 1.2.4

    Support gamepad and allow unlimited keys per action.
  11. -FL-

    Resource [v12+] Set the Controls Screen (now supporting gamepad)

    -FL- updated [v12+] Set the Controls Screen (now supporting gamepad) with a new update entry: 1.2.4 Read the rest of this update entry...
  12. -FL-

    v21.1 [v13+] Ball Catch Game - 1.4

    Update to work with seconds instead of frames
  13. -FL-

    Resource [v13+] Ball Catch Game

    -FL- updated [v13+] Ball Catch Game with a new update entry: 1.4 Read the rest of this update entry...
  14. -FL-

    Completed [en/pt-br] Pokémon Island [v2.3] (July/2025) - 1025 Pokémon and more

    VERSION 2.2.5 WITH BUGFIXES RELEASED!
  15. -FL-

    Tutorial The Beginner's Guide to Game Development, and Dealing with your Emotions

    Very good guide and interesting approach of a game making guide with self-help. Some notes: Imitating I think that is a good thing specially when people are starting. The part of three major approaches to learning how to make a game, I think that you should use more similar examples. For part...
  16. -FL-

    v21.1 [v13+] Tilt Labyrinth Game - 1.0.2

    Add compatibility for older Essentials
  17. -FL-

    Resource [v13+] Tilt Labyrinth Game

    -FL- updated [v13+] Tilt Labyrinth Game with a new update entry: 1.0.2 Read the rest of this update entry...
  18. -FL-

    Resource [v12+] Diploma (and how to do a simple scene)

    -FL- updated [v12+] Diploma (and how to do a simple scene) with a new update entry: 1.1.1 Read the rest of this update entry...
  19. -FL-

    v21.1 [v12+] Diploma (and how to do a simple scene) - 1.1.1

    Fix crash in Essentials v21
  20. -FL-

    Resource [v13+] Set the Time

    I made this script different than Unreal Time because Unreal Time already has a method to advance time. Using UnrealTime.add_seconds/UnrealTime.add_days or UnrealTime.advance_to should solve the issue.
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