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This script is for RPG Maker XP. It adds a lot of useful classes and methods for scripters:
RandomHelper who make doing things like raffle a lot easier. Recommended even for non-scripters.
Variable Switches Alias, who makes switch/variable access shorter and more readable
Tween system...
Before line animatedBitmap = @image_hash[control.key_name] || @image_hash["?"] add line current_x = [current_x, width+rect.x + 80].max if SetControls::AUTO_SORT && control.key_code >= Input::GAMEPAD_OFFSET. I put the distance as 80, change if you wish so.
I tested the below code:
1. Have icons instead of text for keys
Before line super(x,y,width,height) add
@image_hash = {
"Space" => AnimatedBitmap.new("Graphics/Icons/bagPocket1"),
"Enter" => AnimatedBitmap.new("Graphics/Icons/bagPocket2"),
# Add the remaining...
Very good guide and interesting approach of a game making guide with self-help. Some notes:
Imitating I think that is a good thing specially when people are starting.
The part of three major approaches to learning how to make a game, I think that you should use more similar examples. For part...
I made this script different than Unreal Time because Unreal Time already has a method to advance time. Using UnrealTime.add_seconds/UnrealTime.add_days or UnrealTime.advance_to should solve the issue.