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Haha, no problem, Thanks a lot! Yeah, it doesn't make an error, as it was visual so had to give as much as details. Forgot to mention Gen 8, sorry about that! I think I know what plugin might be causing this if it wasn't connected to this problem. Appreciate you! Hope you have a great day! 😁
Greetings Ludidous89, Another wonderful update! I notice after updating both Deluxe and ZUD today it seems that some but not all icons in the pokedex appears to show the shiny icons instead of the normal icon when never encountering the shiny. Also not sure if this can help or is relegated only...
I think the third option looks best for as a middle ground, but I wonder if it would be possible to have it when not allocating EVs show IVs instead and when allocating EVs show EVs instead, but that is just me brain storming. Thanks for looking into this. Much love!
Wonderful Update! I have been waiting for it! Amazing work! I wanted to bring it to your attention that for some reason this overrides the IV rating from Enhanced UI from showing up. I have the latest version and with I_EDITED_MY_SUMMARY = false I'm also using BW Summary Screen.
Also was...
Hey TechSkylander1518, wonderful script! I wanted to let you know that your script removes the "Text Entry" option in the menu. This can be problematic for players that prefer to type names ingame. Just want to bring this bug to your attention. Thank you!
I hate to bother you again, but It seems that mega evolving a pokemon causes the same problem as the tera issue I reported earlier. Not sure if it has the same fix or reasoning behind this issue. Here is what I am currently using at the time of this posting.
Looking forward to the update. I appreciate you taking the time to try to help me. I'll DM you the documents. Hopefully it can help one way or another.
Already tested. Works perfectly fine on a fresh copy. Would you like me to send you a list of what I had installed prior. Figure this can be useful as I am more experience in lua.
I agree, I am lost on why its acting like this after a full compiling, holding control on boot up, it works, afterwards running it without holding control in goes back to zero.
So as you instructed, it seems to only be at zero when running the game in the player client or without compiling after doing it prior. Even started a new game after compiling and still is zero when running through the normal client after compiling.
Well shit! It somehow went all the way to zero after days of it working. Not sure what caused this to be honest. Let me know if you need my plugins and scripts. Thank you very much for helping me!
Not really to be honest. Mega, Tera, but I did just do some more testing and it seems that I can not add a Zcrystals to a pokemon. Like the fire one not being able to be given to my Charmander with a fire move. I hope this helps.
Oh sorry! I was referring to the second thing about "after terastallize a pokemon, they can not longer Dynamax after a battle has concluded. Looked through the debug option and its eligibility becomes no" problem. As I was checking out your last message "Ok, I see what the issue is with the...
Thanks! So after compiling the files, I can dynamax in the demo gym in essentials with any errors. When I restart and not compile I get this error when I press the button needed to dynamax I even tested this in other battles and it is not just the gym. I'll go download the update and see if that...
Sorry if I wasn't clear. For the main issue it is only an issue when you do not start the game in the compiling mode, but if you start the game in compiling the game which you can only do in debug mode and not the normal launcher it does not pops up this error. The only way to pervent this is to...
Hey man! Wanted to say I love your plugins. You do a fantastic job! Thank you very much for all your hard work! I have two things I want to mention from the highest priority first.
I wanted to see if this error is salvageable before restarting from scratch. Tested by starting a new game and...