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I have not really made any maps changes so far. Map is default as it comes. In the picture below, It is raining where I am on the map, but there is no indication of rain or weather on town map. I am outside and set the config to understand I started the game indoors.
I may not be...
Love this plugin! I wonder would it be possible for the real time feature be changed while the game is running? I have an option where players can switch between real and unreal time. Using the following to alter between the two options.
Also, not sure what I am missing here, but I am not...
Oh no worries, I might be able to figure it out. Probably just not there is why it doesn't call for a change in scene. I might expand upon your list of field effects later on when I have a steady development team. I understand completely with life and it always comes first. I wish you the best...
You got me hyped for the other field effects! For the rainbow field, you could make it where same type attacks like fire hit with fire are double effective?
Also, where could I find the ability effect for Inverse Maker? I tried looking in 009_AbilityEffect and I can not find it. I ask cause the...
Works like a charm now! Thank you very much! Much love! Thanks for the amazing plugin. Always wanted the ability to have bigger maps with more functions.
Honestly unsure. I have the default maps from essentials at the moment and it seems to appear only when the modular pokedex switch is on and works fine when it is off.
Was checking out the pokemon in the pokedex. Any reason for this error or any help?
[Pokémon Essentials version 21.1]
[v21.1 Hotfixes 1.0.5]
Exception: NoMethodError
Message: undefined method `[]' for nil:NilClass
Backtrace:
[Arcky's Region Map] 003_RegionMap_Pokedex.rb:31:in `pbStartScene'...