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Description:
Loyalty is a Mechanic which controls if a Pokemon will obey in combat or not(This can be toggled). A Pokemon with Low Loyalty may be more likely to disobey. This is paired with Happiness to make variable times when your Pokemon may disobey in combat.
A Secondary Function added by...
I got a bit ahead of myself last update.
I have developed a version of Survival Mode for Pokemon, but that needs time in the Oven, this update comes with a primitive way of looking at ones Survival Stats.
That's not something in SOS Battles, but I could try and cook up a patch?
Looking at it, I'll talk to Lucidious about it, but I am not sure.
Can you send the exact error you got?
I can see what it is! Its my fault, I forgot to revert something back when I was testing for an earlier issue.
I am going to update it, but in this case, since you have made script edits,
On line 234, change
rate*=3 if self.hp>(self.totalhp/4) && self.hp<=(self.totalhp/2)...
Ahh, that should be in SOS_CALL_MONs, thats the mons it can call, the Rates is for the likelyhood the Pokemon WILL call what is in CALL_MONs, IE
SOS_WHITELIST_RATES={:SPEAROW=>25}
Meaning there is a 25% Chance for Spearows to call for help.
thatonekriegerwriter updated Wild Held Item Drops with a new update entry:
Changed Download Link! Should be clearer!
Read the rest of this update entry...