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As always, I'm a massive fan of your art style and Fakemon designs! I think you've posted most of those screenshots before, so I don't have a ton to say about them, but they all look fantastic!! The one thing I noticed is that in the very first screenshot, the tops of the cliff tiles on the left...
Aah, wow, congratulations to all of the winners!!! I definitely agree - all of the entries are amazingly well done! I couldn't make a Trainer sprite if my life depended on it, haha; these all look fantastic and, fangames aside, wouldn't even look out of place in an official game!!
(I also think...
The first thing I want to cover is size!
I think a good range is 4 to 10 unique, enterable buildings for the absolute smallest and biggest towns/cities in the region, unless it's something that really warrants an exception, like Lumiose where you access different segments at different parts of...
Ahh, that's a shame. But thanks for the response!! C: (And the suggestion! That seems like it could work - if it started as a Double Battle, you would have two Pokémon yourself and the wild Pokémon would want to call a new ally to avoid being at a disadvantage. It's not exactly the same as SOS...
Taquilla, I don't believe so, unfortunately (and it's apparently really difficult to implement them/nobody has thus far; I dunno how veritable this is because I'm not nearly experienced enough to completely implement a new battle style, so I haven't tried it myself, but it seems to be true), to...
Does anyone have an idea of how to implement SOS battles? Even without all of the chaining mechanics like Hidden Abilities and Shinies, I would definitely love any possible help with implementation of the basic concept (if it's possible at all - I'm told Triple and Rotation Battles require...
I agree with a lot of what has been said, but I would also like to raise the example of Magikarp Jump. Its gameplay is so minimalistic that it openly tells you when things are random - literally the most significant features (fishing a Magikarp, point gains from training, the results of random...
I admittedly didn't find Sky Battles or Inverse Battles very interesting - they both have their gimmicks, but you're not in a different kind of battle, just a battle with a very restrictive banlist for one or a battle with so gimmicky an effect that people have repeatedly proposed the concept...
Yes!! I'm really looking forward to this! The fantasy world theme looks like a really fun basis! (And doing them all as collaborations with Canary is going to be awesome! We both design Fakemon all the time and they're working with me on my main project, but somehow I feel like we've never...
I have to agree that it's dependent on how much of their own character your protagonist is and the circumstances of the story/game.
For example, I'm messing around with a few things right now, and aside from my serious/main project, I have a smaller one where the player is a researcher studying...
Wow, this looks like a really creative and promising project!! I'm excited to see more on it - it's already easy to see how dedicated you are to it, which is awesome and gives me high hopes for the future!!
Some of the things that stand out to me the most:
> I dunno if everyone will agree, but...
OH MY.
UH.
Somewhat important update: anyone who is already using the Pokédex export sheet may want to consider changing Pyukumuku to pure Water.
I don't know how I didn't notice this, but apparently it is pure Water, and I had had it as Water/Poison! I've fixed this on the default sheet...
I would be really interested in a tutorial on making Pokémon cries, if anyone has figured out how to make ones that don't sound super out-of-place - especially Generation IV/V-style ones, rather than the earlier Generations where they were all the same sounds in different arrangements. Do we...
I'm kinda wondering where everyone gets these, so I felt it would be appropriate to make a thread and ask everyone at once. What is the significance of your game's name?
Congrats, Fred and Blue!! Your maps are both just so pretty and you clearly did an amazing job of making the best possible use of your tiles, but at the same time, you didn't let the aesthetic of the tiles carry you and the mapping itself was really well done itself - I can see why you both...
My avatar is a Fakemon from my project!
I made the sprite itself the same day I joined the new Relic; my avatar on the old Relic was a different image of the same Fakemon, and I carried it over to here for a few hours but updated it as soon as I finished the sprite.
I don't think I've...
Mm, I think signing is fine because Legendaries are frequently shown communicating in other ways (like how even the player can read Reshiram's/Zekrom's face to gather a rough "I meant for you to catch me!" and Lillie translates Nebby's movements to come to a meaning even when Nebby doesn't...
Oh, shoot, right, I forgot about that! I guess that goes out the window, then. XP It still bothers me personally a little, but the "never happens in canon" argument doesn't apply any more, so whatever people want to do, haha.