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I've always loved the idea of a game that's just Pokémon fusions and I'm really glad to see a project like this come as far as it has. Really hoping you can find more people to help you out with the custom sprites since there's a whole lot more that can be done with fusions than simple face...
I'm glad you enjoyed the game! A post-game update is already being worked on and it'll flip most aspects of the game on its head. It should be out sometime before the end of the year since it's not that big of an update, but I can't promise anything.
One of the first things I thought of when I read "Shadow" was a hippo. Why? Because they dive in deep water and sometimes the only thing you can see is their silhouette. So I made a little Ice hippo and a bigger Ice "hippo." He kinda ended up looking like an alligator but I think that's OK...
I learned that you should definitely have someone play through your whole game before you post it. For the most part you'll be testing in debug mode and when someone's playing off of the executable file things won't always work the same way they did in debug mode. My game was actually unbeatable...
It was pretty cool for the story to be told indirectly with very few words. I know you guys didn't have much time to work on the game and considering that it was pretty good and interesting. Also, two of the birds are my favorites flying types so that's a personal plus from me.
And on the...
So here's my answers in numerical order:
1) :^]
2) It was totes an oversight but it is kinda funny.
3) You'll have to wait until the Danger Noodle patch to see.
4)Ledge jumping both ways was an accident but it makes sense for Machamp now that I think about it. I don't know what went wrong with...
This was a very good story and it felt pretty relatable with the themes of depression, willpower and such. It kind of hurt to watch because of that but even if it was saddening I still enjoyed it for what it was, a quality piece of entertainment. Never stop writing stories, Pap.
You know, I kinda do want to do a sequel without the burden of a time constraint lingering over my head the whole time, but I have bigger and better projects to work on so I can't promise anything.
And you're only missing one TM. Here's a list of all of them and where to find them.
This game was definitely... an experience. For a game that mocks stereotypes about edgelords, the story was pretty deep and engaging. Visually, everything came together really well and I'm genuinely surprised with how much of a game there actually is to play. It's a lot better than other things...
I'd always nickname my Machamp JOHN CENA and our original project idea was gonna have a meme song in there so I figured the memes had to live on somehow.
Side note, your Squeak Squad remix you posted is pretty sweet, just got around to listening to it.
Rhyden submitted a new resource:
Hitmon! Jam - Resource Pack - Come on and slam, and welcome to the *part where you share all the stuff you made*
Read more about this resource...
Plot:
Have you ever thought to yourself "Man, I wish I could play as a Machamp?" Me neither, but I made a game where you do anyways. In Hitmon! Jam, you're a Machamp who takes up the Journey of Traditions on Melee Mountain. Your goal is to defeat the three Masters of Fighting, Hitmonchan...
So we did a lot of things. You'll find Sun and Moon styled pre-battle mugshots of Hitmonchan, Hitmonlee, and Hitmontop in here courtesy of Shyacinth, animated Pangoro and Tyrantrum sprites (and Terry Crews) by LlamaMinister (though he didn't make the original P and Ty sprites so check the...