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I don't have an answer for this as I don't use the plugin, but I wanted to state that reading this made me actually laugh out loud, as I tried imagining what this looked like xD
It's looking better!
Be consistent about using the shadows under all the bridges though. You have them on most of them, but some don't (Paths to the left and right).
I also feel like there's an overuse of the plank-style walkways. Try to use the planks as connection walkways, and the solid wood...
Wholistically, this is an interesting take on Cerulean! It definitely could use a bit of polish to make it really shine.
1) The paths lack depth. You should look into adding some legs that visibly go into the water so it looks like the paths are just above the water.
2) The buildings look out...
BEFORE UPDATING ANY FILES: If you have made any edits to the 000_Settings file, make sure to make a backup of that files before updating the plugin. If you copy over files to update, it will overwrite your changes.
Change Log
⭐New feature: Image placement control. Now you can set images to be...
wrigty12 updated Tip Cards with a new update entry:
Update 1.1 - More settings, Groups, Seen tracking, and the Adventure Guide item
Read the rest of this update entry...
It's because I'm bad at indexing images, and I have so many in my game that show this error I just ignore it lol. It's benign, but I'll work to index the images properly and replace them!
In the recent mainline games, cards can appear to explain mechanics or give gameplay tips. Why not have these same cards in Essentials games?
Using pbShowTipCard(TipID), you can show a tip to the player.
For example, pbShowTipCard(:CATCH) will show this tip card:
But, what if you want to...
I like it! Two things come to mind:
1) It seems weird to have trees right up against the water like you have in some places, but especially on the southeast corner. That's just a personal thing, it looks fine, but something I'd change personally if I were making the map.
2) Are you going to give...
I love this and will add it my game when I get home :) I'll let you know what improvements I see, and I'll likely tweak the UI.
I agree with Jangajinx that adding screenshots to show off what this can do would be an easy way to get people to use your plugin!
Having HP be blue makes it seem closer to being attached to the EXP bar. I would choose a different color.
The biggest issue I have is the inconsistent pixel size being used. By default, Essentials UI has the images created where a "pixel" is actually 2x2 pixels. Half of your UI is using that...
It was cobbled together and I don't think it was super simple to add. I did think about it back when I added it, but there must have been something that was getting in the way of it being an easy to implement plugin. I'll revisit it and see if it's something I could easily do!
I've always wondered how it would be if some post-game content was locked behind having the Pokedex completed. Like, if you completed it, you're recognized by <insert organization name here> as a Pokemon Master and gain access to Island X where the Battle Frontier is. I can see this being a big...
I'm hoping that somewhat necroposting on this thread will yield favorable results :)
I'm looking to use Minamai/Marelstorm from the Lumio folder of this pack, but their back sprites are in DS format (closer, cut in half). I would love to see gen 5 (full body) back sprites for these Pokemon so I...