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Trial I: Ominosity
Map Name: Gallery
Map:
Critique Requested: No
Credits:
All tiles by me.
Source:
Notes:
Tried to make an ominous, or odd art gallery.
Don't quite know how well I pulled it off.
All my games have the forbidden meme within the first 30 seconds of gameplay. Muahaha.
Also, do you archive your streams? I'd love to watch it when i have free time~!
Thanks, I like to make my Game Jams have a somewhat creepy feel.
If you like the looks of this one, I recommend my other game, Experimental Gameplay too~
It was mostly the Raticate, and the Marowak that got me. (the way i actually managed to beat Marowak was finding the Mew.)
Either level them down, have more items to find, or introduce a shop would work, imo.
I've just finished playing this, I got one of the endings. (won't say which for spoilers sake)
And, I loved it, or most of it.
Everything works good, and is pretty well made.
I'm probably not going to go back and get the other two endings though.
Fighting is tedious, and so is the grinding...
This game was really fun to play.
The reworked battle system was pretty cool looking and feeling like the battle system from the Pokéwalkers.
The idea of escape being to just wake up is genius, and executed quite well.
Each minigame/puzzle was fun to do.
The Lapras one was a bit tedious. I had...
1.1 Bug Fix:
I think I fixed all direction fixes.
Credit NPC gone.
Collisions fixed.
Changelog:
All of the above fixed.
Train Station added in after story town (Basically a dev room with unused stuff, and random trivia)
Text of party screen changed to dark grey ish
Mirror room now has a sign...