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Set the default ANIMATION_FRAME_DELAY setting to 90 to slow down global animation speeds a tad. I feel like the overall speed was slightly too quick after the v1.0.2 update.
Added a new setting in the in-game Options menu that allows you to turn animated sprites on or off.
When sprite animations...
Spinda will now properly display its spots during the Terastallization animation.
Fixed a compatibility issue with the Animated Pokemon System add-on that would cause some sprites to display the incorrect Super Shiny hue during the Terastallization animation.
Fixed a typo that would cause...
Spinda will now properly display its spots during Dynamax animations.
Fixed a compatibility issue with the Animated Pokemon System add-on that would cause some sprites to display the incorrect Super Shiny hue during Dynamax animations.
Fixed a bug that could prevent Transform/Imposter from...
Spinda will now properly display its spots during Z-Move/Ultra Burst animations.
Fixed a compatibility issue with the Animated Pokemon System add-on that would cause some sprites to display the incorrect Super Shiny hue during Z-Move/Ultra Burst animations.
Fixed a bug with pbAttract not having the correct number of arguments.
Added a new plugin setting called HIDE_DATABOXES_DURING_MOVES that will hide battler databoxes during move animations when enabled, like in the Gen 5+ games.
Improved the coordinates of sprites that slide upwards during the...
You don't need to install the sprites, the code will work fine on static sprites. However, you will likely have to redo all of your metrics, as this plugin entirely revamps the metrics PBS system to allow for each species to cast its own shadow and for setting Super Shiny hues.
As for sprite...
Yeah, its a known issue. Spinda in general is an absolute nightmare for this plugin, and ive spent literally the last three days straight on just writing code for Spinda lol
Is there a reason you're updating this instead of just using the Pokedex Data Page plugin? They provide the same function. Also, are you sure it isn't something as simple as one of the graphics used by that plugin being on a higher z layer and covering the top bar?