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Considering theres 4 entire generations worth of animated fanmade sprites in this pack, clearly the talent is out there. It's more a matter of what you can afford to pay someone if you cant do it yourself.
Unrelated to your issue, but it appears you have two instances of the Hotfixes installed for some reason. So I would fix that first to eliminate any future possible errors that might cause.
Fixed an oversight that didn't properly set the new battle size on battler sprite objects when a new battler joined a side that previously only had 1 or 2 slots.
Fixed compatibility issue with the Animated Pokemon System add-on that would cause a crash when a trainer joined the battle via...
Like I said in my thread, the issue is that this plugin overwrites the entirety of the Species class, even for things that this plugin doesn't otherwise need to edit. So there's going to be conflicts with other plugins that edit this class.
For this specific error, you just need to delete the...
Fixed an issue where Pokemon that change form during Terastallization (Ogerpon, Terapagos) would play the cry of their base form during the Terastallization animation, instead of the cry of their new form.
Fixed a compatibility oversight with the Animated Pokemon System add-on that would incorrectly display Super Shiny hues on non-Super Shiny Pokemon.
Fixed an issue where the sprites of Dynamax Pokemon would be displayed off-center during the Dynamax animation.
Fixed another bug with pbAttract that would cause crashes.
Fixed a bug that would prevent the Pokemon's cry from playing during the Mega Evolution and Primal Reversion animations.
Fixed issues with the Deluxe Animation utilities that could display Pokemon sprites off-center during DBK-style...
Just delete the shows_shadow? method from the Innate Abilities plugin in the file that overwrites the species class. But what should really be done is the plugin author themselves should probably remove all of the overwritten code that isn't specifically needed to be overwritten by their plugin.
Looking at the code, the Innate Abilities plugin seems to overwrite the ENTIRE Species class in the GameData for no particular reason, so there's little surprise there's going to be compatibility errors with other plugins.
Max Moves are just like regular moves, so you would make animations for them the same way you would any other moves.
And no, you cant have Dynamax without Max Moves. You can always just replace them with your own Max Moves though, if you dont like the custom ones.