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There's a whole section in the guide dedicated to audio command keys, and a whole section dedicated to trigger keys that activate upon a Pokemon switching (including the final Pokemon).
Ah yes, I see. Yeah, thats because the plugin automatically adds a flag to species data if they have gendered sprites. I admit I forgot about that.
Still, this doesnt overwrite any existing data, it just adds to it. After which, the compiler sees that data has been added, so Essentials rewrites...
The only file it overwrites is pokemon_metrics. All of your Pokemon data is untouched.
Also, writing notes in any of your PBS files is kind of a silly idea anyway, because all of those notes will be instantly overwritten any time your PBS files are rewritten by the compiler code...which will...
Yeah then if you wanna revamp all of the mechanics to be done through the bag, then there would be no need for these limitations and you could do it how you wanted.
Actually reprogramming each mechanic to function through a bag item instead of an on-screen button, however, is its own nightmare.
It's more an issue of there only being a single "button" slot in the UI code. Like you can't have a button for Megas, Z-Moves, etc all displaying on screen at the same time, because they all share the same button. The only difference is that the graphic is swapped out to reflect different...
Fixed an issue with the Poke Ball UI menu being accessible during Bug Catching contests.
Fixed an issue where the wrong move info may be displayed in the Move Info UI when toggling Dynamax and an effect is in play that would change the type of Max Move the user's move would convert into...
Eligibility is determined based on a priority system.
Primal Reversion > Ultra Burst > Z-Move > Mega Evolution > Dynamax > Terastallization
If a Pokemon is holding an item that allows it to Primal Revert, it can only Primal Revert. If a Pokemon is holding a Z-Crystal, it can only use Z-Moves...
Plugin Updates:
Fixed several incompatibility issues with the Safari Zone.
The UI auto-positioner code will now function properly if a Pokemon's sprite is mirrored.
Updated the metric files for all newly-added sprites.
Updated the POKEMON_UI_METRICS in the plugin Settings file for all relevant...
Fixed some issues that would cause crashes in the Safari Zone.
Added the "inverseBattle" Battle Rule. This will make your next battle operate under Inverse Battle rules, like in Gen 5.
I mean yeah, anything is achievable. It's just a matter of coding it. It just sounds like it's a matter of editing pbCanTerastallize? to return false if the you don't have the desired species + item combo.
If you wanna make the sprites for all 19 Tera hats that look good and can be appropriately scaled to fit on the heads of all 1,500+ Pokemon sprites and then come up with all of the metrics for every species + hat combo so that they appropriately sit on the head of every sprite, then sure, I'll...
Hmm, try "RoundStartAttack", then. The Pokemon probably cant flee because youre trying to make it happen before it has selected any commands. You cant flee before the turn has began, in the same way you cant attack before the turn has began. That's my guess off the top of my head.
Command key. Not trigger key.
Triggers = The first letter is always capitalized.
Commands = The first letter is always lowercase.
This is explained in the guide, so review that again if you need further clarification.