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Well shit. I could have sworn it was Gen 5. I have like distinct memories of Gen 5's graphic style correlated with inverse battles. I guess I must be thinking of rotation battles. Weird.
The issue is that you added the files for Gen 9 species when your game doesnt have Gen 9 species installed. This plugin assumes by default you already have all the Gen 9 Pack content installed. If you don't, then just remove those files.
Added missing GameStat tracker for wild Z-Move battles won.
Tweaked the methods that put a Pokemon into Ultra Burst form to ensure ability and stats are properly set after changing forms.
Fixed an issue with databox styles that would crash the game in the Safari Zone.
Fixed an issue with databox styles that would cause an error if the Z-Power add-on is not installed.
Fixed a bug with the "battlerMoves" midbattle command that would cause an error in certain situations.
Added the...
Well I looked over the code again, and everything looks good. I then tested setting the :capture_chance to 100 in the "raidStyleCapture" rule and KO'd a wild Mewtwo (a species with one of the lowest capture rates) to initiate the raid capture prompt. I then selected a Beast Ball (the ball with...
That doesn't seem possibe. Ill look into it, but it's literally never been an issue before and ive inadvertently tested this constantly (especially now, since im working on the Raid plugin specifically right now).
It sounds more likely that you just have something else installed that...
Yeah, just rescale the sprites to a normal size. 960×960 is absurdly large for a single frame, I cant imagine how large an entire strip would be. Even if you could scale them down with code, I would still say you should be manually scaling down the sprites themselves. I would have to imagine...
Updated Terastallization animation to be compatible with trainer sprites of any size.
Improved the organization of debug menu options.
Made various additions in preparation for the Raid Battles add-on plugin.