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Fixed a visual bug with the "playAnim" midbattle command that made fainted Pokemon visible again in certain situations.
Fixed a visual bug with HP bars when using the "changeDatabox" midbattle command in certain situations.
Fixed an oversight that prevented the "VariableOver" and "VariableUnder"...
As explained in the instructions, the only reason to run the script command is to update data in your existing PBS files to Gen 9 standards. The only reason you'd need to do this is if you have custom edits or additions to your base PBS files that you don't want to lose.
If none of this applies...
Fixed a bug that would could cause a battler's sprite to freeze and stop animating entirely if the user's Speed stat was increased. Increases to the user's Speed will now correctly increase the sprite's animation speed.
Included battle rules added by this plugin to DBK's battle rule applicator in the debug menu.
Made various additions in preparation for the Raid Battles add-on plugin.
Included battle rules added by this plugin to DBK's battle rule applicator in the debug menu.
Made various additions in preparation for the Raid Battles add-on plugin.
Included battle rules added by this plugin to DBK's battle rule applicator in the debug menu.
Made various additions in preparation for the Raid Battles add-on plugin.
Fixed an issue where new trainers who join the battle with "addTrainer" will only send out a single Pokemon in double/triple battles.
Fixed an issue where new trainers who join the battle with "addTrainer" will send out a duplicate of their lead Pokemon in certain situations.
Included battle...
Fixed an issue with the Hail weather displaying the wrong description in the battler UI in certain conditions.
Gender icons and level for Raid bosses will now be hidden in the selection and battler UI's.
Fixed an issue that would cause a crash when the Purify Chamber UI was opened.
Fixed an issue with raid-style captures that would cause an error if the Pokemon was KO'd by the moves Ice Fang, Fire Fang or Thunder Fang.
Fixed an issue with the "BattlerFainted" midbattle trigger behaving in...