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  1. Lucidious89

    Resource Deluxe Battle Kit [v21.1]

    That's really cool to hear, I never imagined this being used as an educational tool. I think that's the coolest application of this that I've heard of so far.
  2. Lucidious89

    Resource Deluxe Battle Kit [v21.1]

    TurnStart_foe_repeat But only if this is a 1v1 battle, becaue this will trigger every turn for each foe. If it's not a 1v1 battle, then use RoundStart instead of TurnStart.
  3. Lucidious89

    Resource Deluxe Battle Kit [v21.1]

    Two things: 1) :Opposing of "TurnStart_foe" would be the player's Pokemon. Because the opponent of your opponent is you. 2) It's :Random not :RANDOM.
  4. Lucidious89

    Resource Deluxe Battle Kit [v21.1]

    Try replacing that handler with this, and tell me if it resolves things. I'm not able to check myself right now. #------------------------------------------------------------------------------- # Sets a new battler as the focus...
  5. Lucidious89

    Resource Z-Power [DBK Add-On] [v21.1]

    This isn't a Z-Move issue. It seems like a move animation issue.
  6. Lucidious89

    Resource Deluxe Battle Kit [v21.1]

    As mentioned, I specifically made it so DBK wouldnt be compatible with EBDX. The current version of EBDX for v21.1 is an unofficial port, and I don't want to support it. I already made my own plugin for animated Pokemon sprites, anyway. As for the battle scene, id rather wait for Luka's...
  7. Lucidious89

    Resource Animated Pokemon System [DBK Add-On] [v21.1]

    Just look at the sprite positioner code in the plugin to see how it's done and reverse engineer that functionality yourself.
  8. Lucidious89

    Resource Deluxe Battle Kit [v21.1]

    And this is with the latest version of the plugin installed? I thought this was fixed already.
  9. Lucidious89

    Resource Deluxe Battle Kit [v21.1]

    Can I see the battle script? And what is line 65 referred to in the error report? I dont have access to my computer right now.
  10. Lucidious89

    Resource In-Depth Pokedex Data Page [v21.1]

    You have to define what the status parameter should display in the big chunk of code that translates all of the description text. I don't have access to my computer anymore, so I don't remember what any of this looks like. But there's a whole complex method in the plugin that deals with...
  11. Lucidious89

    Resource In-Depth Pokedex Data Page [v21.1]

    Does Enchantowl have the correct flag in its PBS to determine the form its previous stage? I forget what the flag is called (I havent opened Essentials in months), but it should be whatever flag Obstagoon has.
  12. Lucidious89

    Resource Deluxe Battle Kit [v21.1]

    UPDATE: After contacting Gitbook, they have fixed the links to all of my documentation. The plugin guides and download links should now all be functional again.
  13. Lucidious89

    Resource Enhanced Pokemon UI [v21.1]

    No. Those plugins would have to be updated to be compatible with mine, not the other way around. To make them compatible, I would basically have to rewrite those plugins entirely myself, and id rather not take over someone else's project.
  14. Lucidious89

    Resource Deluxe Battle Kit [v21.1]

    PLEASE READ: It has come to my attention that the Gitbook links to all of my plugin guides are currently suspended and can no longer be accessed. This isn't my doing, I suspect there must be some kind of ToS violation (copyright issues, maybe) that were reported and Gitbook took them down. Or...
  15. Lucidious89

    Resource Deluxe Battle Kit [v21.1]

    Yeah, idk, Gitbook took it all down for some reason. Maybe copyright issues? Idk, I never actually read through the ToS. I can still access the content, the shareable links just no longer work.
  16. Lucidious89

    Resource Deluxe Battle Kit [v21.1]

    The tutorial explains everything about how to use the plugin.
  17. Lucidious89

    Resource Deluxe Battle Kit [v21.1]

    I feel like what I said before still applies here. Levels are already displayed on player-side databoxes. The foe's boxes dont show levels because the foe's name has an infinite length (to account for boss titles), so there's no way of "knowing" where the level should be displayed on the X axis...
  18. Lucidious89

    Resource Gen V Summary Pack DX

    The Pokeball sprites are supposed to be in UI/Summary. This plugin is just isn't correctly designed for v21 and links to the wrong folders.
  19. Lucidious89

    Resource Deluxe Battle Kit [v21.1]

    You can add it if you want. There's just not really any space for it with the way the databoxes are designed. The foe's name can be infinitely long (to account for titles), so there isnt really any way to know where the level should be displayed. The foe's level is never displayed for boss...
  20. Lucidious89

    Resource Deluxe Battle Kit [v21.1]

    You can just manually implement them if you want. They aren't really suited to be used by default though, since all the databoxes are missing a bunch of data. They're specifically designed to be used for boss battles where that missing data doesn't matter.
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