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The ability to fight against your own pokemon team, like Mewtwo strikes back or playing as another in game character and having to fight you
EDIT: For clarity sake, imagine you fight an impossiboss at some point and he recks you, then later in the game you play AS the imposiboss and relive that...
I've tested and seen this in essentials before. it's possible to set a players current party to a variable or switch(I can't remember which one), change the party to another characters team, and call upon that command to give the player back their party(Best demonstration of this I've seen is in...
It's alright. I'm am ambitious person by nature, and I kinda just wanna make 2 games for the heck of it. I honestly don't expect anyone to assist but having a hand reach out allows for some hope. also who said I only have 2 projects? I technically have 5 that are Pokemon based
I mean, 48 gyms, 2...
You mad genius... this is the greatest resource I have seen yet. I give all the best applause for you and the sincerest thanks.
worth mentioning this works for V16.2 of essentials as well.
to give a simple idea of what this game can be related to, think Uranium meets Reborn, the size and scale of reborns world with nothing but fakemon to encounter. All known pokemon will NOT BE in these games, as I feel it will give more life to these games if I do so.
Hi there PokeFans!
Like everyone on this thread, I'm working on a Fan game, 2 of them actually. I don't have much but I do have the basic idea, and I need some simple help.
My goal for these 2 games each are a massive region which is mapped out already, 24 gyms types already determined, 2...
found this while trying to find a proper Zygarde form script, but I'm experimenting with this script and I can't seem to set player names to the new protags I switch to using a call script. Like, swap to another Protag and have it have a pre assigned name without the player choosing for them...