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I made no plans, nor do I have plans, to incorporate debug menu features seeing as there is no easy way to make those plug and play nor compatible with other scripts that do modify debug.
that single call does nothing, look at the picture just above it, you'll notice something called 'generateBattle'
that is what actually starts a battle
1) Make sure you're on the newest version of the script 1.2.1
2) Locate all Instances of '.pbStartBattle' and double check that 'newWindowSize' is above and below it inside conditions. the only script I personally know that has an addon melding this script into another is the ZUD plugin on PokeComm
EMBS V1.2 is now out!
Redownload the Zip File and replace what you already have with what's new it's not much tbh, new code and 1 graphic :P
so what has been added?
-A Battle Border!
This enables automatically upon entering one of the other screen (Bag, Party, Summary) and preserves the higher...
Greetings, this is a port of ☆Rei☆'s Random Battle Generator for Pokemon Essentials Version 18. this includes compatibility for my Modular Battle Script found here
For better documentation for use check out ☆Rei☆'s Original Post here
Greetings, PDM20 here for another weird script. this time it's half cosmetic half functional. With the release of V18 we were told 'with some coding knowledge one could program in a higher number of battlers' so I did that. I've gone and modified the game to allow for those higher number of...
Ever thought that it'd be cool to play a game that allows you to travel with more than 6 Pokemon? Now you can, with this script! Party Plus is a Plug and play script I made that can now increases AND Decrease the Pokemon Party Limit to 22 new party limits. Just install this script above Main in...
I'm getting a 'You are the only character' message when starting the game as female, swapping to male via event, then using the menu command to swap back. not sure why tho
EDIT: Found a hot fix, don't worry about it.