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  1. Manurocker95

    v21.1 Elite Battle DX (EBDX) - Unofficial port for Pokémon Essentials 21.1 - small tweak for correct total_pp display

    UI Fight was not displaying the correct total PP as it was showing the base max PP making it not display the correct value when the user uses PP UP
  2. Manurocker95

    Resource Elite Battle DX (EBDX) - Unofficial port for Pokémon Essentials 21.1

    This would be something to write in the sprite positioner post and not here but anyway, that seems weird. Are you sure you haven’t replaced them with x2 sized ones? In addition, it would be nice to have more info about what you have done and what not. Did you add the pokemon metrics to pbs? If...
  3. Manurocker95

    Resource Pokemon World Tournament (PWT) - Unofficial v21.1 Port

    Inserting the script? Can you tell the steps you followed (to check if you did the steps correctly) Btw, added a video to the post:
  4. Manurocker95

    Completed Pokémon Jukebox Unity [Unity Engine] - Windows, MacOS, Linux, Android, iOS, Nintendo Switch - Beta v0.0.7

    Fixed small bug where disconnecting from server or not reaching it leads to black screen.
  5. Manurocker95

    Resource Pokemon World Tournament (PWT) - Unofficial v21.1 Port

    Manurocker95 submitted a new resource: Pokemon World Tournament (PWT) - Unofficial v21.1 Port - Port of Pokémon World Tournament (released for 17.2) to make it working on Essentials 21.1 Read more about this resource...
  6. Manurocker95

    v21.1 Pokemon World Tournament (PWT) - Unofficial v21.1 Port 1.0.5

    Originally ported by Dersxwna Kapsyla for Essentials v20, this resource is a port for Essentials 21.1 of Luka S.J.'s original PWT script from v17.2. He made a strong effort porting it to Essentials 20, so go and give some love to the original port here. I only updated the wait method for making...
  7. Manurocker95

    Resource Delta Speed Up

    This is because it needs some tweaks, here is what I added to fix that: $RefreshEventsForTurbo = false #code above module Input def self.update update_KGC_ScreenCapture pbScreenCapture if trigger?(Input::F8) if $CanToggle && trigger?(Input::AUX1) $GameSpeed += 1...
  8. Manurocker95

    Completed Pokémon Jukebox Unity [Unity Engine] - Windows, MacOS, Linux, Android, iOS, Nintendo Switch - Beta v0.0.7

    Updated to v0.0.5 with playlist creation and seek bar in the background controls. You can now go to next and previous tracks by rewinding before zero and forwarding more than clip length
  9. Manurocker95

    Resource Elite Battle DX (EBDX) - Unofficial port for Pokémon Essentials 21.1

    You can code them yourself or add the intro code for the transitions to a different plugin.
  10. Manurocker95

    Completed Pokémon Jukebox Unity [Unity Engine] - Windows, MacOS, Linux, Android, iOS, Nintendo Switch - Beta v0.0.7

    Updated to v0.0.4, now the size of each album is previewed and all the data can be deleted completely from "Others" section. Added background controls + sending audio to external device (Airplay, Cast...). Added "Play all" to play a full album in sequence instead of single tracks. This has some...
  11. Manurocker95

    Completed Pokémon Jukebox Unity [Unity Engine] - Windows, MacOS, Linux, Android, iOS, Nintendo Switch - Beta v0.0.7

    Updated to v0.0.2 with downloads. The full OST is about 8GB but you can delete those you want :)
  12. Manurocker95

    Resource Elite Battle DX (EBDX) - Unofficial port for Pokémon Essentials 21.1

    Manurocker95 updated Elite Battle DX (EBDX) - Unofficial port for Pokémon Essentials 21.1 with a new update entry: small tweak with localized images Read the rest of this update entry...
  13. Manurocker95

    v21.1 Elite Battle DX (EBDX) - Unofficial port for Pokémon Essentials 21.1 - small tweak with localized images

    Types.png was not properly loaded for some reason and if no languages were set, an exception appeared. Should be fixed by now.
  14. Manurocker95

    Resource Elite Battle DX (EBDX) - Unofficial port for Pokémon Essentials 21.1

    Hm, weird, do you have any example? Do every sprite look like that? even default ones?
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