• Do not use Discord to host any images you post, these links expire quickly! You can learn how to add images to your posts here.
  • Eevee Expo's webhost has been having technical issues since Nov. 20th and you might be unable to connect to our site. Staff are also facing issues connecting, so please send a DM to Cat on-site or through Discord directly for faster service!

Search results

  1. Manurocker95

    Released Pokémon E-Reader Minigame Collection [Unity Engine] - Windows, MacOS, Linux, Android, iOS - ENG/ESP/FR/DE/PT/IT

    We are missing the stump to which the rope is tied. A cube with displaced vertices and a texture will do the job :D Also, to make it look a little more like the original we add the thickness of the rope as a parameter to our rope script and so the thickness of the line renderer is modified. In...
  2. Manurocker95

    Released Pokémon E-Reader Minigame Collection [Unity Engine] - Windows, MacOS, Linux, Android, iOS - ENG/ESP/FR/DE/PT/IT

    We can now add the game info, the game over screen and an animation for Pichu when the game ends.
  3. Manurocker95

    Released Pokémon E-Reader Minigame Collection [Unity Engine] - Windows, MacOS, Linux, Android, iOS - ENG/ESP/FR/DE/PT/IT

    Mini game logo and menu screen. Simple and functional. I've added a few little particles and hoppip to give it some charm.
  4. Manurocker95

    Released Pokémon E-Reader Minigame Collection [Unity Engine] - Windows, MacOS, Linux, Android, iOS - ENG/ESP/FR/DE/PT/IT

    Here you have it in motion. It still needs a lot of fine tuning but for now you can “Play”. By adding a timer we can save how long it takes for the player to lose.
  5. Manurocker95

    Released Pokémon E-Reader Minigame Collection [Unity Engine] - Windows, MacOS, Linux, Android, iOS - ENG/ESP/FR/DE/PT/IT

    In the original game pressing (A) lowers the Hoppip in front of pichu so when this happens we simply decrease the game manager's array hoppip by 1.5 units while playing Pichu's jumping animation (THANK YOU GAME FREAK FOR MAKING ANIMATIONS FOR EVERYTHING). The good thing is that the rope physics...
  6. Manurocker95

    Released Pokémon E-Reader Minigame Collection [Unity Engine] - Windows, MacOS, Linux, Android, iOS - ENG/ESP/FR/DE/PT/IT

    Now we only have to make that while the game is started the hoppips go up in Y position until they reach a limit (out of camera). If any of them reaches the limit, the game ends. On the other hand the control of Pichu is simple: If we press A/D, Right/Left on the controller (thanks to the New...
  7. Manurocker95

    Released Pokémon E-Reader Minigame Collection [Unity Engine] - Windows, MacOS, Linux, Android, iOS - ENG/ESP/FR/DE/PT/IT

    With a little help from mathematics we can implement a simple rope solver that based on constraints simulates the physics of a rope. They don't react to the AABB of other objects but the good thing is that we don't need it either. It can be fixed in every end to a transform, rigidbody and even...
  8. Manurocker95

    Released Pokémon E-Reader Minigame Collection [Unity Engine] - Windows, MacOS, Linux, Android, iOS - ENG/ESP/FR/DE/PT/IT

    Now comes a “tricky” part: Adjusting the props polygonage so that the low-mid end mobiles don't die and implementing the rope solver, since in the original the hoppip are tied by ropes. In addition, we can rotate the hoppip and pichu so that they look at the camera when they look at “Frontal”...
  9. Manurocker95

    Released Pokémon E-Reader Minigame Collection [Unity Engine] - Windows, MacOS, Linux, Android, iOS - ENG/ESP/FR/DE/PT/IT

    We add a little bit of Post-Processing and some background props so that it is not “so bland”.
  10. Manurocker95

    Released Pokémon E-Reader Minigame Collection [Unity Engine] - Windows, MacOS, Linux, Android, iOS - ENG/ESP/FR/DE/PT/IT

    We start with the game itself: We extract Pichu and Hoppip from Pokémon Ultra Sun and import them into Unity with Pokemon3DSToUnity We import them into our new project and place them in our game scene with a new skybox.
  11. Manurocker95

    Released Pokémon E-Reader Minigame Collection [Unity Engine] - Windows, MacOS, Linux, Android, iOS - ENG/ESP/FR/DE/PT/IT

    From here I will be posting the steps I followed to make the first minigame (Hold Down Hoppip) in case someone is interested. That's why all of them will be presented in first person of the plural :) | Game 1: Hold Down Hoppip | Devlog: The first thing we do is making the main menu of the...
  12. Manurocker95

    Released Pokémon E-Reader Minigame Collection [Unity Engine] - Windows, MacOS, Linux, Android, iOS - ENG/ESP/FR/DE/PT/IT

    Hey folks! I've been planning this project for a while and what better excuse than the “Beta Contest in 30 days” challenge of the Spanish community to finally put it onto the table. For context, most people have played the third generation Pokémon games. However, not everyone knows that they...
  13. Manurocker95

    Resource Elite Battle DX (EBDX) - Unofficial port for Pokémon Essentials 21.1

    Can you share a project where this bug is reproducible? Doesn't happen on my end
  14. Manurocker95

    Resource Pokemon World Tournament (PWT) - Unofficial v21.1 Port

    As stated in the description, remember to set the trainers properly :)
  15. Manurocker95

    Resource Elite Battle DX (EBDX) - Unofficial port for Pokémon Essentials 21.1

    Weird, I will take a look at the metrics positioning
  16. Manurocker95

    Resource Pokemon World Tournament (PWT) - Unofficial v21.1 Port

    There is not just one script but two (001_Settings.rb and 002_CoreSystem.rb). In addition, it's a plugin. You just need to unzip the scripts and meta (with the folder that contains it called "Pokemon World Tournament") under Plugins folder in your project and place the graphics and audios in the...
  17. Manurocker95

    Completed Pokémon Jukebox Unity [Unity Engine] - Windows, MacOS, Linux, Android, iOS, Nintendo Switch - Beta v0.0.7

    Released v0.0.8: fixed auto-download of RGB ost when not present to avoid null data if you had other albums previously downloaded. In addition, temp data gets deleted automatically on start if it’s still present from previous downloads.
  18. Manurocker95

    v20.1 Elite Battle DX (EBDX) - Unofficial port for Pokémon Essentials 20.1 - Correct total_pp display

    UI Fight was not displaying the correct total PP as it was showing the base max PP making it not display the correct value when the user uses PP UP
  19. Manurocker95

    Resource Elite Battle DX (EBDX) - Unofficial port for Pokémon Essentials 20.1

    Manurocker95 updated Elite Battle DX (EBDX) - Unofficial port for Pokémon Essentials 20.1 with a new update entry: Correct total_pp display Read the rest of this update entry...
  20. Manurocker95

    Resource Elite Battle DX (EBDX) - Unofficial port for Pokémon Essentials 21.1

    Manurocker95 updated Elite Battle DX (EBDX) - Unofficial port for Pokémon Essentials 21.1 with a new update entry: small tweak for correct total_pp display Read the rest of this update entry...
Back
Top