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  1. Jukes

    Resource Encounter list UI (v19+)

    [Pokémon Essentials version 20.1] [v20.1 Hotfixes 1.0.7] Exception: NoMethodError Message: undefined method `times' for nil:NilClass Backtrace: [Encounter List UI (v20)] 002_UI_Encounters.rb:112:in `pbStartScene' [Encounter List UI (v20)] 002_UI_Encounters.rb:232:in `pbStartScreen'...
  2. Jukes

    Resource [v13+] Unreal Time System

    it doesn't seem to be working for me, do I need to set it up in some way? I installed it and it still seems to be still using local time.
  3. Jukes

    Resource [v16/v17/v18/v19/v20/v21] Cable Club

    So this is all my server shows when running it but when trying to connect I geta message saying the cable club is down at the moment. Itried this on my own computer as well as another computer on my network. Im running v20.1 Can you assist @Vendily ?
  4. Jukes

    Resource [v16/v17/v18/v19/v20/v21] Cable Club

    I think I have this all set up right but how do we connect to each other in the first place? on pbCableClub i get this error [Pokémon Essentials version 20.1] [v20.1 Hotfixes 1.0.7] Script error in event 15 (coords 35,8), map 22 (South City) Exception: NameError Message: undefined local...
  5. Jukes

    Resource Prize Wheels

    #center_origins command from Marin's Scripting Utilities. #If you have that script, you can delete this section class Sprite def center_origins return if !self.bitmap self.ox = self.bitmap.width / 2 self.oy = self.bitmap.height / 2 end end #.degrees command, to convert degrees...
  6. Jukes

    Resource Prize Wheels

    Is there any way to allow for multiple items as a prize?
  7. Jukes

    Resource Tech's Oddities

    Can we make a slots charm that doubles payout? or increases it by 50% or something? how would we do that?
  8. Jukes

    Resource Automatic Level Scaling

    Yep, works like a charm!
  9. Jukes

    Resource Automatic Level Scaling

    Haha well it stopped crashing but I think i see the issue. your method of LevelScalingSettings::EXCLUDED_TRAINERS.include?(trainer.name) is saying include this. what were trying to do is Exclude it. how can we make it !include?
  10. Jukes

    Resource Automatic Level Scaling

    I'm rather confused by this.
  11. Jukes

    Resource Automatic Level Scaling

    EventHandlers.add(:on_trainer_load, :automatic_level_scaling, proc { |trainer| id = pbGet(LevelScalingSettings::TRAINER_VARIABLE) if trainer && id != 0 &&LevelScalingSettings::EXCLUDED_TRAINERS.includes?(trainer.name) AutomaticLevelScaling.setDifficulty(id) avarage_level =...
  12. Jukes

    Resource Automatic Level Scaling

    How would I make the array in the 02 file? I'm just trying to exclude trainer types Gym_leader and EliteFour and Champion.. I'm new to this
  13. Jukes

    Resource Automatic Level Scaling

    Is there a code i can put in here to be able to exclude Gym leaders from automatically scaling but letting regular trainers scale?
  14. Jukes

    Resource Terastal Phenomenon [v20.1] [DEPRECATED]

    How could I make a trainers pokemon a specific Teratype?
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