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The game has been updated to version 1.2.
If you have already downloaded the game, you can download the patch here. Replace Game.rgssad in the game folder with the Game.rgssad included in the download.
The game has been updated to version 1.1.1.
Changelog:
Disabling copyrighted music no longer disables all music.
Fixed a couple of spelling errors.
Fixed invalid characters appearing on several objectives' text.
If you have already downloaded the game, you can download the patch here...
Welcome to Neo-Saffron.
Under the watchful eye of the Neon Corporation, life is difficult.
But a group of individuals have come together to fix this. To find an escape from this midnight city.
Features
Random dungeons instead of traditional routes
Level scaling trainers for that open-world...
Tiles, Overworlds, Battle BGs and other miscellaneous graphics made for Pokémon Midnight Demo.
Also includes custom music and sound effects, complete with Fmod Ex/mkxp(-z) compatible loop points.
[Recruiting]
Looking to recruit: GML Programmer, Artist
Jam Entry Title: [TBD, working title Pokémon Town]
Team Members: Just me at the moment (programming, some art, music)
Progress: Couple of art assets, camera control, basic wild Pokémon and Trainer AI/player controls, building UI, main...
I completely forgot I'd posted this, which explains why it's so bad haha.
The new improved version of this script features a much easier to understand workflow that is more akin to how regular sprites work.
I'm not going to be posting any advanced documentation, but in short, everything works...
This script provides an easy wrapper around Discord's Rich Presence API for RPG Maker XP (maybe VX/VXa idk haven't tested them and nobody would care anyway since they're BAD).
"But what is Rich Presence??" I hear you ask... Well, Rich Presence allows you to "add beautiful art and detailed...
sukoshijon submitted a new resource:
RGSS Rich Presence Integration - Add rich integration with Discord to your Essentials fangame!
Read more about this resource...
What's your favourite and least favourite programming language
What would your ideal game programming framework (ie if you could magically produce one with that worked in a certain way, how would it work)?
How often do you search Google for help with something you're programming?