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The game has been updated to version 1.0.1
This version fixes a few major bugs/crashes as well as the graphical issues some have been experiencing while exploring the third area of the game. Due to the nature of the latter fix you will be required to redownload and extract the entire game...
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Welcome to Wretchenfell
An old mining village, a crumbling city, a mysterious Pokémon. Step into the shoes of Kira, a Pokémon behaviour researcher and expert, tasked with assisting an enigmatic corporation's remote research laboratory with taming an...
rainefall submitted a new resource:
pre;COGNITION Resources - Graphical resources from my Winter Jam 4 entry, pre;COGNITION
Read more about this resource...
[Recruiting]
(Still) Looking to recruit: Playtesters!!! Mapping, Event Scripting, other positions may be considered
Jam Entry Title: pre;Cognition
Team Name/Team Members: Myself (Lead, Mapping, Programming, Writing, Music), my non-Relic friends Jenetics (Art, Writing) and Holo (Writing)...
I must say I am a little confused by this response, as this game is finished (and I’ve moved on from it to new projects). I don’t intend to issue any major updates as I’m satisfied with the content and story of the game. I am glad you enjoyed it though!
Unfortunately, while implementing 1.1's alternative method of injecting the name window into the display message function, I forgot that function also handles player choice windows as well. The new function does not account for this, meaning attempting to use any kind of show choice window will...
In an attempt to increase compatibility I have modified the way name labels are injected into the message display function. This does mean the ability to define name labels within Show Text event commands is lost, but I don't consider that to be a huge issue. Please switch to using...
rainefall submitted a new resource:
Reflections Dialogue Portrait System - Dialogue portrait system from Pokémon Reflections
Read more about this resource...
Requires rainefallUtils!
This is a slightly less janky version of the dialogue portraits script(s) used in my games Pokémon Reflections and pre;COGNITION
Portrait graphics
In Pokémon Reflections, portraits were 360 pixels tall and had no consistent width. The script has been modified...
The game has been updated to v1.0.3
Changelog
Fixed minor spelling errors
Fixed a graphical error when sprinting while wearing a certain outfit
Fixed a bug where blacking out near the end of the game would send you to a Pokémon Center and disrupt the intended flow of the ending
Made the ending...
The game has been updated to v1.0.2
I strongly recommend downloading this version as it fixes a few major bugs/crashes.
Changelog
Fixed a potential crash upon talking to the 5th gym leader, wherein the game would attempt to set the portrait sprite for a portrait object that may or may not...