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The game has been updated to version 1.1.3.
This update fixes a number of crashes. It is highly recommended you update immediately.
If you have version 1.1.2 you may install this update via this patch, otherwise you will have to redownload the game.
Also, a huge thank you from us to all of...
I've made a couple of changes/fixes regarding event instantiation across multiple maps. Notably, you can now specify a map id when creating an event. This update also fixes a bug where event objects are not deleted if the player is on a different map when Rf#delete_event is called, particularly...
Hmmm... can you tell me a bit about the computer you are trying to run the game on? Nevermind, I am now aware that the bug is caused by not having Discord installed. Now fixed in v1.1.2. Very sorry about this...
The game has been updated to version 1.1.1 version 1.1.2
This update fixes a number of crashes and softlocks. It is highly recommended you update immediately.
If you have version 1.1.0 or 1.1.1 you may install this update via this patch, otherwise you will have to redownload the game.
Today is a day for a huge quality of life update, version 1.1 is out! Due to the number of crashes fixed in this game (it is impossible to beat the game without this update) I highly recommend updating. You will need to completely reinstall the game.
One major thing to note, I believe all the...
Rf.new_portrait takes an optional argument, align, which can be either 0 or 1 for left and right aligned respectively. I'll be honest I forgot to include it in the documentation.
Couple of additions, notably Rf.create_event, which allows you to instantiate events at runtime.
There's also a few changes you may want to take note of if you have been using rainefallUtils as a utility for your own scripts:
Kernel.lerp has been deprecated in favour of Math.lerp. It will be...
This update is a pretty simple fix for an issue where portraits would appear behind the cave darkness overlay. This requries making changes to the Ruby event that creates the cave overlay however, which may break compatibility with your game. If this is the case, you can turn this fix off in...
The fix for the Options error is to change line 40 "condition" => VoltseonsOverworldEncounters::DISABLE_SETTINGS, to "condition" => proc { next VoltseonsOverworldEncounters::DISABLE_SETTINGS }, in VOE_config.rb
The fix for the error on moving between maps is to add pkmn = event.variable just...
I think I know what's happened here. Normally the game would make you step backwards away from the trapdoor, in your case backwards was into a non passable tile. Unfortunately I forgot to toggle "ignore if can't move" on the move route, hence the stuck state. I'll fix this in the next patch.
Ah, sorry I realise now I may have made a poor design decision in my rush to get the game out. The combination lock text entry screen starts with all zeroes, and you have to manually backspace them to enter the code. It was meant to communicate how many numbers were needed, but in hindsight its...