Follow along with the video below to see how to install our site as a web app on your home screen.
Note: This feature may not be available in some browsers.
Do not use Discord to host any images you post, these links expire quickly! You can learn how to add images to your posts here.
Eevee Expo's webhost has been having technical issues since Nov. 20th and you might be unable to connect to our site. Staff are also facing issues connecting, so please send a DM to Cat on-site or through Discord directly for faster service!
Thank you so much that worked perfectly! I already had my arrow initialized without visibility and had been able to show it when necessary but I couldn't find the way to make the default back sprite dissapear. Didn't know that blankzero was what I was looking for. Thanks again!
Hey, I love this new update! I tried to make an extra info UI on top of your plugin in the past, to show the player which key does what, but this one is much better than mine. Also love the ball shortcut idea, it is really handy. I've just one question regarding this though, I want to replace...
Hi again, just wondering if there's any script call that can be made via event to force a phenomenon to appear on a specific (x,y) coordinates. I want to make some sort of tutorial about how this mechanic works, and I want an NPC to explain it to the player, while a phenomenon appears next to...
Thanks for the advice! I managed to sort that object (I basically created an empty hash and then loop to fill it using certain order criteria) and now I have my encounters properly sorted. I was able to remove undesired encounter types using the same method as well, I'm really happy about how it...
Thanks a lot for this, works right away, I tweaked it a bit so that it's an unlockable feature and also changes bg for each encounter type and it looks pretty cool. Just a question, is there any way to sort how the different encounters appear? Like, I want all my maps to have the same encounter...
I tried doing it without making it a plugin and have the same error. However, I found this on the original post which I hadn't read before:
future improvements:
There is a bug when using the default essentials graphics.
In this case, surf and dive have 2 separate graphics, the base and the...
Not exactly what I was thinking of, I wanted to show both icons, but it's good enough I think. Another question, just because. What happens if more than one roaming pokemon is in the same area? I assume the last icon overlaps the rest, right? Making it so icons rearrage depending on the number...
Thanks for your help with this, I followed your steps (but made it a plugin) and it works fine. However, there's a bug if you try to surf directly over a current terrain, which is something that I need to work because how some parts of my game are made. Do you know how to fix this? I recorded a...
Hello, I have the 21.1 port of this plugin but I assume I can ask here bc it's basically the same. Features say that it supports smart animation at pokecenters if nurse joy event is properly set, but I upgraded my game from a previous essentials version and also have modified nurse event, so I'd...
I tried that way and when I press f10 I can see phenomenon animation inside the Animations folder, but nothing shows on the overworld. Tried compiling all data several times but no luck, animation.rxdata seems to be unmodified
EDIT: I worked it out, animations editor opens up pressing f9, f10...
I'm not sure what do you mean 'copy and paste from one's editor to the other one'. Do you export animations using debug and then import in the other project? I can only find options to export/import battle animations, not regular ones.
I'm using this with the changes commented by Desbrina and it works fine on v21.1. Just one question, I have a custom Animations.rxdata file (from the Following Pokemon EX script). If I replace it with the one provided here, I can see the phenomena but all the animations for Following Pokemon...
This rearranger saved me tons of time, I wasn't aware of the tileset size limit and I had to cut quite a few tilesets to fit into that limit. Just an issue though, the plugin lets you delete and move tiles and they also change inside the maps, but all the tilesets properties (such as passages...
Hi, I'm using this plugin on v21.1 and can confirm that it works fine. I just have a suggestion, when the player is on the same map as the roaming pokemon, both icons overlap on the map and you cannot see the pokemon icon anymore because the player one is on top. Is there anything that can be...
I love this crafter, I'm trying to use it as a TM crafter and it is working fine. I just have a question, I want to make it so once you craft one TM it doesn't allow you to craft any more of this item (TMs have infinite uses anyway so it would be pointless). How can I do this?