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Groups and the group header already acts like that list, just without the list view always on screen. For instance, you just make a group called Crouching and add both tips about crouching to it. Add all the other groups too (Catching Pokemon, Battling against Wild Pokemon, etc.) all with their...
Did you save the game after you've entered the map with planted berries, but before you went back and added the map(region,x,y) tag? It's likely the berryplant data has already been saved off with the event without that tag. Short answer: yes you should make a new save file.
If the Adventure Guide is only showing a continuous list, that means only tips that are contained within one group have been seen. What happens when you set TIP_CARDS_SINGLE_GROUP_SHOW_HEADER to true? Does it only show the header of one of the groups?
As for the list, I guess yeah you can play...
If you use groups, then the back button will close the Adventure Guide; that's already included in the code. Using groups will also solve your want for a "choice interface" that you describe, I'm pretty sure.
Based on how you're describing the behavior, it sounds like you aren't using groups so...
Strongly disagree. While you can do this sort of thing in events, this plugin allows for more flexibility and ease of configuration than doing things like a bunch of Conditional Branches in an event (which can get quite hard to manage).
Not super helpful, as I don't know if I'm going to move forward with reworking it to be a releasable plugin, but created this for my own game. Someone else also asked if I could release it publicly, so once I have some time to sit down and take a look at my cobbled mess, I may release it...