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Those edit the damage output, but it won't change the effectiveness (you won't see "not very effective" or "super effective"). For that, you'll need to add something to the pbCalcTypeMod function.
Use CTRL + SHIFT + F to search for "def pbCalcTypeMod(moveType, user, target)" and open the one in...
BEFORE UPDATING ANY FILES: If you have made any edits to 001_Script for settings or indication definitions, make sure to make a backup of the file before updating the plugin. If you copy over files to update, it will overwrite your changes.
Change Log
IMPORTANT: I've split out Settings from...
BEFORE UPDATING ANY FILES: If you have made any edits to 001_Script for settings or indication definitions, make sure to make a backup of the file before updating the plugin. If you copy over files to update, it will overwrite your changes.
Change Log
🛠️Reworked how you add x and y adjustments...
Aha I think I know why. I'm using a command that is in vanilla essentials to grab the comment, and I never explored it more than a few cases. Interesting that that is how it works.
I'm probably going to redo how you can define x, y values then. I already have it in mind and should be a quick...
I guess I can just keep adding nil checks.
Can you open the 001_Script file in the plugin, and edit lines 104 and 105...
@x_adj += params[1][0]
@y_adj += params[1][1]
to look like this...
@x_adj += params[1][0] if params[1] && params[1][0] &&...
Hmm that looks correct. I never saw this crash when testing though, but I did see a few others that I fixed.
Did you change the settings for the plugin at all? Specifically the x and y adjustment ones?
The problem is just that the gen 9 pack moves file exists. The current code can't handle multiple moves files, as that was added to v21 and that's why the compiler changed.
So again, updating movesx_contest isn't going to change anything. The function I mentioned needs updating.
Gen 9 moves not being in the file should have no effect. The error is saying there are the wrong number of arguments being passed. It looks like @Caruban missed a spot when making changes. Their version is still using the def compile_moves(path = "PBS/moves.txt") definition instead of v21's def...
Having the definition be a Comment is an easy way for something within an event "run" without running the event. The original suggestion was having something in the name be the definition, but then it limits it to one indicator for the entire event. Comments per page add a lot more flexibility.
A lot of games have icons and such above NPCs when it has a special interaction. While there are some workarounds to add these in RPGMaker/Pokemon Essentials, they can be clunky. This plugin adds the ability to have graphics appear above an event to add these types of icons.
Features
Add any...
That's a limitation of vanilla essentials choice rendering. I've played with it before and never got it to work quite right. I believe it will change in v22 though as I remember Maruno showed off formatting in choices.
That said, I think I could add a new type of response method that just...
The plugin hasn't updated the bag references to be the new v21 version.
Everywhere in the LAMR.rb file of the plugin, replace all instances of $PokemonBag with $bag