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Pogger's Legends is a turn based 'card' game where you recruit heroes to defeat villains. The battle system is made from the ground up using elements that affect eachother, per-unit stats and unique abilities that can be battle decisive. There are an infinite amount of per-save generated stages...
It now takes the MenuHandlers for the default pause menu, in case you're not familiar with them, they are comparable to PBS but defined with code and can be put anywhere.
Here's the bag menu handler for example (found in UI_PauseMenu)
MenuHandlers.add(:pause_menu, :bag, {
"name" =>...
Fixes:
Fixed a crash that occured when idling in the bag or save screen.
Made sure the menu refreshes after using an item from the bag or after saving.
In the overview there's a section on how to add it as an item for v20 or v19 and how to add it to VPM if you have that.
In line 282 of 001_PokeSearch.rb (where it says # From Maruno replace the entire line with: GameData::Species.each { |s| enc_array.push(s.id) if arr.include?(s.id) &&...
I used VHT to make the script, you can either change the script so it's not dependant on it or add VHT to your game.
I really shouldn't have made it with VHT so if I ever get to updating this script I'll remove the dependancy.
Well it kinda just worked from the v19 version with minor changes, we've now updated the script to use the methods of v20.1 as they are intended.
Using replace should be fine, however it's recommended to first remove the old version before importing the new version
Thanks to the amazing help of @Golisopod User the script has now officially been updated to v20.1!
The script is now way more compact and now makes use of the MenuHandlers, making it much easier to add new menu buttons to the UI.
It could be that it's conflicting with another script, but to me it looks like you're perhaps using an old version of the script, try reinstalling the plugin fresh