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Search results

  1. OkunoShio

    Completed Pokémon Keishou (V2.03)

    Yes! Shiny rate in this game is also 1:256! I think the starter cannot roll with the hidden ability, however you can craft ability patches to change its ability quite early!
  2. OkunoShio

    Completed Pokémon Keishou (V2.03)

    Yeah it was an easy collision issue that will be fixed in the next update🙂 (I will wait with uploading a new version as long as there is no crucial, potentially game breaking bug to be solved though)
  3. OkunoShio

    Completed Pokémon Keishou (V2.03)

    Thanks for your feedback! Unfortunately I had no time at all to try it on JoiPlay, so I cannot say anything about compatibility or where those issues you encounter might come from. As for the wall glitch, I will check that and fix it, thanks! :)
  4. OkunoShio

    Completed Pokémon Keishou (V2.03)

    Feel free to report where you prefer it :) thanks for the feedback again - I already wrote you a DM on reddit since I don't want to give away puzzle solutions to everybody just yet :)
  5. OkunoShio

    Resource Charm Case

    You were indeed correct! This was a user issue haha! :) Apologies for the false alert!
  6. OkunoShio

    Resource Charm Case

    I just realized that the Oval Charm is somehow displayed inside the Elemental Charm List (also deactivating the other elemental charms when activated, however it still counts towards my maximum charm limit). I was briefly searching through the scripts, but could not find the reason for this...
  7. OkunoShio

    Completed Pokémon Keishou (V2.03)

    Pokémon Keishou Fully developed by: OkunoShio Made Using: RPG Maker XP Pokémon Essentials v20.1 Version: 2.03 Download Link: USE THIS VERSION FOR ANDROID/JOIPLAY OR RANDOMIZER MODE: Patch File for JoiPlay (put this inside the game's main folder): Pokémon Keishou Wiki: The game now has...
  8. OkunoShio

    Resource Automatic Level Scaling

    Also adding to the "cheese" topic: a friend of mine was really pushing one of his Pokémon hard, resulting in enemy teams being waaay lower level than his highest level Pokémon (and of course, way higher than his remaining team, which could lead to him getting stuck once his "ace" gets...
  9. OkunoShio

    Resource Charm Case

    Oh my - I had the same issue with the bag screen and missed the bug report on it in this section - I had no idea that your plugin was the source of it and tried to figure out where it came from, and I am so happy it is now fixed! This was one of the biggest bugs left in my game - thank you!!
  10. OkunoShio

    Resource Charm Case

    Tested a bit more and removed all the Visible Overworld Encounter stuff, still getting the error: ================= [2023-11-01 12:28:59 +0100] [Pokémon Essentials version 20.1] [v20.1 Hotfixes 1.0.7] Exception: NoMethodError Message: undefined method `keys' for []:Array Backtrace: [Charms...
  11. OkunoShio

    Resource Charm Case

    I was toying around a bit with the Link Charm, and received the following error ================= [2023-11-01 12:18:48 +0100] [Pokémon Essentials version 20.1] [v20.1 Hotfixes 1.0.7] Exception: NoMethodError Message: undefined method `keys' for []:Array Backtrace: [Charms Case] Charm Case...
  12. OkunoShio

    Resource Charm Case

    No worries! Unfortunately, I still get the ArgumentError :( I am using Essentials v20.1, in case that helps narrow it down.
  13. OkunoShio

    Resource Charm Case

    Yeah I just saw that as well and was experimenting with un-commenting it, however it gave me a new error when trying to open the Charm Case ingame :( ================= [2023-10-30 17:25:33 +0100] [Pokémon Essentials version 20.1] [v20.1 Hotfixes 1.0.7] Exception: ArgumentError Message...
  14. OkunoShio

    Resource Charm Case

    Hmmm, there might be something off with the new modifiable "maxCharm" addition, I get this error whenever I want to open the Charm Case (in my existing save file as well as on a new game) ================= [2023-10-30 16:46:18 +0100] [Pokémon Essentials version 20.1] [v20.1 Hotfixes 1.0.7]...
  15. OkunoShio

    Resource Charm Case

    Thanks for the update - looking forward to testing it this evening! I have one more sidenote on Elemental Charms. When testing those, I was not sure if they work as intended, as it seems they will limit spawns to ONLY the Pokémon of the respective type instead of just increasing the odds of the...
  16. OkunoShio

    Resource [20.1+] Weather System

    Thanks for the super quick update :) There is just a tiny inconsistency in your new script section for pbGetEndTime in "01 - Main Code/01 - Main". Your new variables are called longMonth and shortMonth, but the script calls longMont and shortMont. I fixed that myself and this fixed the error I...
  17. OkunoShio

    Resource [20.1+] Weather System

    A friend of mine produced the following error while betatesting my project: [2023-10-25 19:34:08 +0200] [Pokémon Essentials version 20.1] [v20.1 Hotfixes 1.0.7] Exception: ArgumentError Message: argument out of range Backtrace: <internal:timev>:310:in `initialize' [Lin's Weather System] 01 -...
  18. OkunoShio

    Resource ZUD Plugin [v20.1]

    Ah perfect, so Dynamax Adventures also read from this PBS file, gotcha! Now I just have to sit down and sort out the 400 species I am not using at some point, haha!
  19. OkunoShio

    Resource [20.1+] Weather System

    Thank you so much for integrating Weather Encounters into your plugin! Everything now works as I would have wished it to work! On a sidenote, my previous errorlog resulted from me not properly understanding what the "WEATHER_SUBSTITUTE" section does and how to properly define it, once I figured...
  20. OkunoShio

    Resource ZUD Plugin [v20.1]

    I finally get around to test the Max Raid and Dynamax Adventure features; how exactly is the pool of Pokémon for the Dynamax Adventure determined? I would love to limit the pool to the Pokémon I have in my game / regional dex. I found the blacklist settings, so I suppose it generally pulls from...
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