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Yes! Shiny rate in this game is also 1:256! I think the starter cannot roll with the hidden ability, however you can craft ability patches to change its ability quite early!
Yeah it was an easy collision issue that will be fixed in the next update🙂 (I will wait with uploading a new version as long as there is no crucial, potentially game breaking bug to be solved though)
Thanks for your feedback! Unfortunately I had no time at all to try it on JoiPlay, so I cannot say anything about compatibility or where those issues you encounter might come from. As for the wall glitch, I will check that and fix it, thanks! :)
Feel free to report where you prefer it :) thanks for the feedback again - I already wrote you a DM on reddit since I don't want to give away puzzle solutions to everybody just yet :)
I just realized that the Oval Charm is somehow displayed inside the Elemental Charm List (also deactivating the other elemental charms when activated, however it still counts towards my maximum charm limit). I was briefly searching through the scripts, but could not find the reason for this...
Pokémon Keishou
Fully developed by:
OkunoShio
Made Using:
RPG Maker XP
Pokémon Essentials v20.1
Version:
2.03
Download Link:
USE THIS VERSION FOR ANDROID/JOIPLAY OR RANDOMIZER MODE:
Patch File for JoiPlay (put this inside the game's main folder):
Pokémon Keishou Wiki:
The game now has...
Also adding to the "cheese" topic: a friend of mine was really pushing one of his Pokémon hard, resulting in enemy teams being waaay lower level than his highest level Pokémon (and of course, way higher than his remaining team, which could lead to him getting stuck once his "ace" gets...
Oh my - I had the same issue with the bag screen and missed the bug report on it in this section - I had no idea that your plugin was the source of it and tried to figure out where it came from, and I am so happy it is now fixed! This was one of the biggest bugs left in my game - thank you!!
Tested a bit more and removed all the Visible Overworld Encounter stuff, still getting the error:
=================
[2023-11-01 12:28:59 +0100]
[Pokémon Essentials version 20.1]
[v20.1 Hotfixes 1.0.7]
Exception: NoMethodError
Message: undefined method `keys' for []:Array
Backtrace:
[Charms...
I was toying around a bit with the Link Charm, and received the following error
=================
[2023-11-01 12:18:48 +0100]
[Pokémon Essentials version 20.1]
[v20.1 Hotfixes 1.0.7]
Exception: NoMethodError
Message: undefined method `keys' for []:Array
Backtrace:
[Charms Case] Charm Case...
Yeah I just saw that as well and was experimenting with un-commenting it, however it gave me a new error when trying to open the Charm Case ingame :(
=================
[2023-10-30 17:25:33 +0100]
[Pokémon Essentials version 20.1]
[v20.1 Hotfixes 1.0.7]
Exception: ArgumentError
Message...
Hmmm, there might be something off with the new modifiable "maxCharm" addition, I get this error whenever I want to open the Charm Case (in my existing save file as well as on a new game)
=================
[2023-10-30 16:46:18 +0100]
[Pokémon Essentials version 20.1]
[v20.1 Hotfixes 1.0.7]...
Thanks for the update - looking forward to testing it this evening! I have one more sidenote on Elemental Charms. When testing those, I was not sure if they work as intended, as it seems they will limit spawns to ONLY the Pokémon of the respective type instead of just increasing the odds of the...
Thanks for the super quick update :) There is just a tiny inconsistency in your new script section for pbGetEndTime in "01 - Main Code/01 - Main". Your new variables are called longMonth and shortMonth, but the script calls longMont and shortMont. I fixed that myself and this fixed the error I...
A friend of mine produced the following error while betatesting my project:
[2023-10-25 19:34:08 +0200]
[Pokémon Essentials version 20.1]
[v20.1 Hotfixes 1.0.7]
Exception: ArgumentError
Message: argument out of range
Backtrace:
<internal:timev>:310:in `initialize'
[Lin's Weather System] 01 -...
Ah perfect, so Dynamax Adventures also read from this PBS file, gotcha! Now I just have to sit down and sort out the 400 species I am not using at some point, haha!
Thank you so much for integrating Weather Encounters into your plugin! Everything now works as I would have wished it to work! On a sidenote, my previous errorlog resulted from me not properly understanding what the "WEATHER_SUBSTITUTE" section does and how to properly define it, once I figured...
I finally get around to test the Max Raid and Dynamax Adventure features; how exactly is the pool of Pokémon for the Dynamax Adventure determined? I would love to limit the pool to the Pokémon I have in my game / regional dex. I found the blacklist settings, so I suppose it generally pulls from...