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I've noticed that DexNav not showing me everything found in a location now that I've gotten to use it. It only displayed 4 encounters in one area when I was running into I also got these two errors while testing it in different locations.
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[2024-10-25 21:25:04 -0500]
[Pokémon...
I've done quite a bit of running around in the grass on my game's Route 2 and Viridian Forest, and I can't find a single one of the land encounters. Everywhere else is fine so far except those two places. Does anyone have any ideas why? I've checked the events and map metadata, but I couldn't...
So a couple of things. This first one is more of a nitpick, but I wouldn't put the Graphics folder in the same folder as the script. I'd put the script and meta file inside of a folder in the Plugins folder. Not your fault that I saw the graphics folder and left it in when I copied the folder to...
I'm getting this error when I try to use the Item Crafter.
[Pokémon Essentials version 21.1]
[v21.1 Hotfixes 1.0.9]
Exception: RuntimeError
Message: Invalid Recipe ID PokeBall.
Backtrace:
[Item Crafting UI Plus] 001_UI_ItemCrafting.rb:361:in `block in pbItemCrafter'
[Item Crafting UI Plus]...
I believe it is, in fact, your Cram-O-Matic script that I've been tweaking, yes. I've tried adding end after every if block, but that didn't seem to make any difference. elsif does seem to fix my edits. Unfortunately, the script still isn't working since it's taking me to the bag screen and not...
I'll try that solution. Hopefully it doesn't just end up giving me Pokemon of that level instead.
As for the second question, I ended up finding the answer on my own today. Unfortunately, my attempts to edit a script have been less than successful, and I don't really know ruby script well...
I mean, I'm not holding shift and it is adding it back, so removing the tag has been an extremely temporary solution since it just gets added back automatically. But thanks for telling me about the PBS file so I can do something about it on my end.
Where's the setting that adds the Power Spot tag by default? I can't find it even after checking all of the script files, and it keeps adding the tag back to my game's Route 1 when I playtest.
First question, is it possible to assign ratios to an array? I've got a script event that has several Pokemon in an array, but I want some Pokemon to have a higher rate than the others.
Second question, how do I assign a specific game variable to a script? Would it be as simple as BLANK = 30...
This is really helpful I used it to make my player characters, but I noticed a few things were missing. I would suggest adding an OW set for surf and some bags for the front and back sprites. Maybe a front facing cap too. I still need fishing as well, but I'll see if I can get by on that one.
Is there a way to tweak the script so that he rates for the rarer Pokeballs increase with a variable or a charm? I'd like to make them scale with the player's badge count, and a charm seems like a good idea to add.
I've tested giving Exp candies to my Pokemon with EXP Cap since that mode fit my needs best. I've found that so long as your Pokemon are right under the cap, there's nothing stopping you from shooting pass it at least at earlier levels if the candy is a large enough size. For example, the Exp...
Correct me if I'm wrong, but shouldn't this force Dynamax after 3 Pokemon have fainted even without a Dynamax Band? Because if not, then that's exactly what I'm missing here, and it would make the most sense. It's more of something that I was expecting to happen regardless of if I provided the...
You say that it does nothing, but that is simply not true as I've tested it myself. It did in fact work, just not quite as intended as I mentioned last night since the AI Dynamaxed despite it being on a turn it shouldn't have been allowed on. If it had done that on its Dynamax turn, I would've...
Well this wasn't supposed to happen even with the old script. Which this battle is using.
I'm going to break down what's going on here. First I started a raid where May decided to Terastalize, and I'm fairly certain I didn't even give her a Tera Orb. So I decided to test this with Leaf, who is...
Thanks for telling me about that bug and the tweaks. I wasn't sure how far along you were on the raid battle plugin (which I'm sure would make setting up my raid battles much easier), and I figured that getting this working would help me figure out some of my other complex battles down the road...
I just tried using a higher ai value, and not even that worked, so the issue is that I can't get the trainer ai to use Dynamax at all against the Dynamaxed wild Pokemon even when it was a Combusken against a wild Deerling, not just that I can't figure out how to build the mechanics. I can...
I'm trying to make a Max Raid battle (or at least as close as what I can make on my own), but I can't seem to figure out how to make the partner trainer use Dynamax. I've made sure they've got a Dynamax Band, and I've only given them one Pokemon just because I want to make sure everything works...