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    Play through the games and provide some feedback to the devs while you're at it!
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Search results

  1. N

    Resource Multiple Protagonists

    Follow the wiki, it's the same way that you would define graphics for any other NPC trainer: https://essentialsdocs.fandom.com/wiki/Defining_a_trainer#Trainer_type_graphics
  2. N

    Resource Multiple Protagonists

    Please read the documentation at the top of my script again. You cannot call "pbSwitchCharacter" and "pbTrainerName" consecutively. You have to combine them, like so: pbSwitchCharacter(1, "NIKOLA") and pbSwitchCharacter(2, "PORYGON")
  3. N

    Resource Multiple Protagonists

    You can add it by going to script section 001_VoltseonMenu_Config and adding "MenuEntrySwitch" inside the MENU_ENTRIES list, then going to 005_VoltseonMenu_Entries and adding this code at the bottom: #------------------------------------------------------------------------------- # Entry for...
  4. N

    Resource Multiple Protagonists

    Yes, for the PC storage, you can simply comment out any lines in the script that contain PokemonStorage or PCItemStorage and start a new save. The Pokedex info is a bit trickier because that is stored within the general $Trainer object, so it can't just be commented out because you'd be sharing...
  5. N

    Resource Multiple Protagonists

    Can you show me your code on lines 405-415 of Battle_StartAndEnd?
  6. N

    Resource Multiple Protagonists

    Yup, they should have their own dex lists with their own seen/caught Pokemon.
  7. N

    Resource Multiple Protagonists

    It occurs to me that this set of instructions may have been worded incorrectly: Did you completely remove the "pbTrainerName" script from your starting event? You actually need it to set up your character even if you're not starting with PlayerA as your first playable character. If you don't...
  8. N

    Resource Multiple Protagonists

    I haven't been able to reproduce this. Can you describe exactly which lines in my script you changed and with what? Also, do you have any code related to my script in your starting event, like anything similar to the code that Dogz mentioned in his first post? Can you outline exactly what...
  9. N

    RMXP Event Exporter - Common Event patch

    - Fixed Common Event triggers displaying variable name instead of switch name
  10. N

    Resource RMXP Event Exporter

    NettoHikari updated RMXP Event Exporter with a new update entry: Common Event patch Read the rest of this update entry...
  11. N

    Resource Multiple Protagonists

    NettoHikari updated Multiple Protagonists with a new update entry: v4.0.2 Patch Read the rest of this update entry...
  12. N

    v21.1 Multiple Protagonists - v4.0.2 Patch

    - Correctly fixed trainer sprites not displaying correctly
  13. N

    v21.1 Multiple Protagonists - v4.0.1 Patch

    - Fixed trainer sprites not displaying correctly
  14. N

    Resource Multiple Protagonists

    NettoHikari updated Multiple Protagonists with a new update entry: v4.0.1 Patch Read the rest of this update entry...
  15. N

    Resource Multiple Protagonists

    NettoHikari updated Multiple Protagonists with a new update entry: Upgrade to v19.1 Read the rest of this update entry...
  16. N

    v21.1 Multiple Protagonists - Upgrade to v19.1

    NOTE: This version (and all future versions) will ONLY be compatible with Essentials v19.1. You can download a v18 version (v3.0) from the main post. If you're upgrading from a previous version of the plugin, make sure to look at the Script Installation guide again to reinstall some of the...
  17. N

    Resource Following Pokemon EX

    You can download them from the Gen 8 Project here: https://eeveeexpo.com/resources/670/. You don't need to install the whole plugin if you don't want it, just the "Followers" and "Followers shiny" folders from "Graphics/Characters/" will do.
  18. N

    Resource Following Pokemon EX

    I found a few bugs that seem to break having regular dependent events alongside following Pokemon. If I add a normal dependent event first, then try to use "pbPokemonFollow(X)" in a script command, both sprites disappear - I can still press A to toggle following and see the animation play, but...
  19. N

    Resource RMXP Event Exporter

    NettoHikari updated RMXP Event Exporter with a new update entry: v1.4 Update Read the rest of this update entry...
  20. N

    RMXP Event Exporter - v1.4 Update

    - Added support for v19's Plugins folder
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