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  1. RidgeBoy

    Resource Relearning moves from party menu(Like P:LA)

    @Gardenette For me, the LA Move Relearner is getting a conflict with "Essentials Deluxe > Miscellaneous.rb" plugin, so I plan on using your fix to see if that helps. Seems like I just have to add: MenuHandlers.add(:party_menu, :relearn, { "name" => _INTL("Relearn"), "order" => 56...
  2. RidgeBoy

    Resource Customizable Level Caps

    All I did was delete all the UI code. Anything code that was in a CLASS ui-something in the plugin's script.rb, I just removed. problem solved.
  3. RidgeBoy

    Resource Stat Change Overlay

    These are great! Do I need to cut the image up into ~84 pieces so that each icon is an individual file though? ):
  4. RidgeBoy

    Resource Customizable Level Caps

    Oh! Okay awesome! Thanks for that feedback. Glad to hear we were finally able to get it working! Good luck on your game!
  5. RidgeBoy

    Resource Customizable Level Caps

    Yes, that is one of the things I wrote in my message that I added to the script lol. Please read my comments before blindly copy/pasting and then being confused about what the code does haha On line 78 I wrote: if pkmn.level >= level_cap - 2 # If you are at least within 2 levels of the level...
  6. RidgeBoy

    Resource Customizable Level Caps

    @Jos_Louis Huh it says you're missing the "echo_lblue" method which just prints some info to the console in the color light blue. Not sure why you are missing that, but must be related to which version of Essentials I am on. The info it prints is every time you gain EXP, it prints the level cap...
  7. RidgeBoy

    Resource Customizable Level Caps

    @Jos_Louis , Here you go! Again, please try out my suggestions in my last comment because the error will still exist if you do not get the default level cap loaded, or manually set a new one. The instructions for how to use this version of the script are different than Phantombass's...
  8. RidgeBoy

    Resource Customizable Level Caps

    @moonlight , @Jos_Louis : Looks like you're both getting the same error: Exception: TypeError Message: no implicit conversion from nil to integer Backtrace: [Customizable Level Cap] Script.rb:42:in `pbGainExpOne' Which is pointing to line 42 of the plugin script: Line 30: def...
  9. RidgeBoy

    Resource Customizable Level Caps

    Hello, I saw other comments talking about how this script isn't working for them, so I thought I'd share how I adjusted it to work for my use-case. Mainly I removed anything related to the UI. I'm not sure what it was supposed to be doing, but since I didn't want anything related to level caps...
  10. RidgeBoy

    Resource Essentials Deluxe [v20.1] [DEPRECATED]

    This is awesome!! Is there any way to change the text-color during mid-battle speeches? I tried using :speech => ["\bLet's Fight!"] But it seems \b doesn't turn the text blue like in other events. Was just hoping to make it a bit more clear who is talking when the text appears.
  11. RidgeBoy

    Resource [v13+] Advanced Pokédex

    Looks really cool! I can't figure out how to install it correctly though ): I tried: Move everything from your /Files into my project's /Graphics/Pictures/Pokedex Move your script.rb into Data/Scripts/016_UI (so that it would be "above main" as you wrote in the instructions.) Changed the 2...
  12. RidgeBoy

    Overview Tutorials and Resources Requests 2.0

    Hello, I can't seem to find this anywhere on the site, and then I tried building it myself and failed miserably: Could anyone help make it be so that Pokedex doesn't show blank entries? My use case is that I give the player the national dex at the start of the game. So if they see a bulbasaur...
  13. RidgeBoy

    Resource Relearning moves from party menu(Like P:LA)

    Just tried using this in Essentials v20.1 and it wasn't compiling for some reason. I ended up changing the meta.txt to be this: Name = LA Moverelearner Version = 1.0 Essentials = 20.1 Website = https://eeveeexpo.com/resources/933/ Credits = Kotaro,IndianAnimator Now it works!
  14. RidgeBoy

    Resource Voltseon's Pause Menu

    The "solution" is just above your comments. "id_number" no longer exists in v20.1 So you need to replace the broken line of code with the code that the other users came up with. Although, they point out that their solution doesn't show the status in the Menu HUD. Only shows it on the Pokemon...
  15. RidgeBoy

    Resource Encounter list UI (v19+)

    Any chance this script might get updated for v20? Seems to not be working,but I really like it and would love to keep using it if possible!
  16. RidgeBoy

    Resource v20 Hotfixes plugin

    Hello, Wondering the correct way to do this: I built my project off of the develop branch of the GitHub version of Pokemon Essentials, which as you say, might include more bug fixes than this hotfix plugin. But when I add the Pokemon Followers EX plugin in, it requires that I have this v20...
  17. RidgeBoy

    Resource Ready to use Tilesets

    Cool! If I import a tileset, does that mean I also have to manually go through the tileset-flag editor and edit every single tile with passability and stuff? Or is there a way to import those settings?
  18. RidgeBoy

    Resource Encounter list UI (v19+)

    Idk exactly how to create stuff like this, so I'm not very sure about the coding side of things. But perhaps you can mark them like Loot Drops from other games? Common, Uncommon, Rare, etc. And base that off of their percentage in /PBS/encounters.txt ? Like, for a map, add up all the encounter...
  19. RidgeBoy

    Resource Encounter list UI (v19+)

    Thank you so much for this! I saw under "Future Plans" that you might one day "Add an indicator of encounter rarity." I'm wondering if this is till being considered? It would be really cool to have in my game(:
  20. RidgeBoy

    Resource Pokémon Sword and Shield Type icons

    Here are the same icons resized for the Pokemon Summaries as well (not just the Pokedex). Place this image file in your game's Graphics/Pictures/ folder.
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