• The Eevee Expo Game Jam #10 has concluded, congratulations to all participants! Now it's time for the judges to play through the games, and you can play along to vote who deserves the community choice spotlight.
    You can check out the submitted games here!
    Play through the games and provide some feedback to the devs while you're at it!
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    Some images might be missing as we move away from using embedded images, sorry for the mess!
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Search results

  1. SethLikesCombusken

    Resource Elite Battle DX (EBDX) - Unofficial port for Pokémon Essentials 20.1

    When trying to use my own move animations from the Essentials editor this happens and none of my graphics are used. I'm using these animations: Gen 8 move animation project [DISCONTINUED]
  2. SethLikesCombusken

    Resource Generation 9 Resource Pack [v21.1] (Updated with Indigo Disk contents)

    a contribution. edit however you see fit; edit: i made it, but i dont really need credit. anyone can make spritework of an existing mon
  3. SethLikesCombusken

    guys why do i need a signature on this forum

    guys why do i need a signature on this forum
  4. SethLikesCombusken

    Resource Pokemon Terrain Step Sounds

    ok so i actually figured it out just put this in its own script above main (there are two variations): Events.onStepTakenFieldMovement += proc { |_sender, e| event = e[0] if $scene.is_a?(Scene_Map) event.each_occupied_tile do |x, y| #you can actually put as many of these modules as...
  5. SethLikesCombusken

    Resource Pokemon Terrain Step Sounds

    the way 19 handles terrain tags has it define a lot of shit differently unfortunately. ive been trying to make a version of this script for 19.1 but no luck :/
  6. SethLikesCombusken

    Resource Glancing Hits

    is there a way you can make a part of the script to exclude certain moves (ie ohko moves) or make a way so that the script doesn't affect status moves so that something like hypnosis doesnt always hit? edit: i realized ohko moves already go by evasion, it's just status moves that now all seem...
  7. SethLikesCombusken

    Resource Gen 4 and 5 Trainer sprites and PBS

    Hi! Thank you so much 😭😭😭🙏
  8. SethLikesCombusken

    Resource Gen 4 and 5 Trainer sprites and PBS

    is there a way this could be compatible with ebdx and v19.1? the names of the sprites are formatted wrong for this
  9. SethLikesCombusken

    Resource BGM Memory (Resume After Battle)

    apparently not, i get the following error: [Pokémon Essentials version 19.1] [Generation 8 Project v1.1.0] [EBDX v1.2.3] Exception: TypeError Message: nil can't be coerced into Integer Backtrace: 374:BGM Pause and Resume:14:in `*' 374:BGM Pause and Resume:14:in `bgm_play'...
  10. SethLikesCombusken

    Resource Deep Marsh Tiles

    Does this work in v18?
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