• The Eevee Expo Game Jam #10 has concluded, congratulations to all participants! Now it's time for the judges to play through the games, and you can play along to vote who deserves the community choice spotlight.
    You can check out the submitted games here!
    Play through the games and provide some feedback to the devs while you're at it!
  • Hi, Guest!
    Some images might be missing as we move away from using embedded images, sorry for the mess!
    From now on, you'll be required to use a third party to host images. You can learn how to add images here, and if your thread is missing images you can request them here.
    Do not use Discord to host any images you post, these links expire quickly!

Search results

  1. Jos_Louis

    Resource Encounter list UI (v19+)

    I was doing some playtesting and I think there's something funny happening with the forms in this script. For context, I have a regional Shellos that has 12 different forms (i.e. form 0 defined in Pokemon.txt PBS + 11 unique ones in pokemonforms.txt PBS). I had caught one (form 8) and it logged...
  2. Jos_Louis

    Resource Gen 8-Style Item Find Description

    To anyone else reading this, this script has one small broken part of it that affects berry trees. At the bottom of the script, it replaces pbPickBerry which causes replanted berries to break and lets you farm berries infinitely. You want to put this at the end of the script alias...
  3. Jos_Louis

    Resource Type match-up summary

    I'm not sure what might be the problem here, but not sure if your use of the term "PokeNav" is intentional or not. I don't know if this script is compatible with the PokeNav script as that's something different from the Pokegear.
  4. Jos_Louis

    Completed Pokemon Soulstones

    You can look at any shinies in the Graphics\Battlers folder of your download package.
  5. Jos_Louis

    Resource Customizable Level Caps

    Ok, so I don't know what I'm doing wrong now. I downloaded the v1.0.11. I put in the LEVEL_CAP array my levels. I started a new game and deleted PluginScripts.rxdata just to force a re-compile. Then in my intro script I set the following: I then set my mon to 15 and it still gains...
  6. Jos_Louis

    Resource Simple item crafting system + interface

    Sorry, I'm not sure I totally follow how that's relevant to my particular case... If I'm following your directions in that post correctly, would I do something like this: pbSet(123,[]) if pbGet(123)==0 And then as recipes are learned, I do pbGet(123).push(...
  7. Jos_Louis

    Resource Simple item crafting system + interface

    I have one question. I notice that this UI only allows for a few crafting recipes to be available by default because the RPG maker XP "Script" command box is fairly small (even if you use extendtext.exe). I want to try to create a Mega Stone crafter that allows me to call a larger list of mega...
  8. Jos_Louis

    Resource Encounter list UI (v19+)

    I have added some new encounter types such as "BeachDay", "BeachMorning", and "BeachNight" and same for "DesertDay", "DesertMorning", and "DesertNight". They work very much like grass in the sense that any tile that is classified as a "Beach" or "Desert" tile could spawn a pokemon. However, I...
  9. Jos_Louis

    Resource Voltseon's Pause Menu

    The error for this was actually being driven by Essentials Deluxe by Lucidious89 even though the error was puzzlingly laying the blame at your script. They have now issued a new version of the script that has fixed this, so please disregard this message, Voltseon.
  10. Jos_Louis

    Resource Customizable Level Caps

    Hi phantombass, Is there any chance of you making alternate versions of this code that do not fiddle with the UI for devs like myself that make use of Voltseon's pause menu? I'd like to use the v1.0.11 version of the code that prevents rare candy use in excess of the level cap, but I know...
  11. Jos_Louis

    Resource Modern Quest System + UI

    Your changes above worked to reveal the quest reward ahead of completion. Thanks for your help on this! questReward = $quest_data.getQuestReward(quest.id) active_quests = getActiveQuests # This line might not be needed either if questReward=="nil" || questReward=="" questReward = "???" end
  12. Jos_Louis

    Resource Modern Quest System + UI

    It's because of a change that another user had recommended to make the portrait/name windows work in v20.1 because that script isn't made for v19.1: "Using this in v20+ will bork your ShowArea attempts until you go to line 878 of messages and change pbloadrxdata to pbLoadMapInfos" This change...
  13. Jos_Louis

    Resource Modern Quest System + UI

    @ThatWelshOne_ I think I figured out what was going wrong. There was a conflict happening with the Mr. Gela's Name Windows and Portraits script that I disabled that wasn't showing up as a plugin because it directly affects the Messages script section. I disabled the changes and used only the...
  14. Jos_Louis

    Resource Modern Quest System + UI

    Nothing different. It prompted me like I just got the quest and then when I went to check my quest log, it still showed me the same data without the quest discovered or reward being populated. The location was always being populated, it's the "Quest discovered" and Reward section that isn't...
  15. Jos_Louis

    Resource Voltseon's Pause Menu

    I'm getting a peculiar error. I went to take an item off my Eevee while I was out in the open world, and it threw this error. [2022-10-02 14:54:41 -0400] [Pokémon Essentials version 20.1] [v20.1 Hotfixes 1.0.4] Exception: NoMethodError Message: undefined method `[]' for #<Pokemon EEVEE Lv.5>...
  16. Jos_Louis

    Resource Voltseon's Pause Menu

    The solution to your issue is noted earlier in the thread. Go back a page and it will show you the fix needed. I was having the same problem as well.
  17. Jos_Louis

    Resource Customizable Level Caps

    I did read this part. I was aware there would be a slow down of the experience and I'm actually ok with this feature. I didn't make this clear in my original message but I was just saying what I had tested, because I meant I tested the full range of your code including the actual level...
  18. Jos_Louis

    Resource Customizable Level Caps

    @RidgeBoy Thanks for your help on this. That appears to have fixed the issue. My pokemon is now gaining experience without throwing error messages. I need to do some more testing but it looks like when I set my level cap to 15, it warned me that it was closing in on the level cap when I was...
  19. Jos_Louis

    Resource Modern Quest System + UI

    Tested again on a new save and the issue still persists. Not sure if it matters at all or not, but I do have the Multiple Save script as well. I'm not sure if that's conflicting for some reason? But it doesn't seem likely considering it's just the "Quest Discovered" and "Reward" field that...
  20. Jos_Louis

    Resource Customizable Level Caps

    Hi @RidgeBoy , Unfortunately that didn't quite work. I now get this error: I have this in my intro script (i.e. the Oak intro scene where you get asked to pick your name etc. And then lower down in the same script, I have this: My Pokemon is able to enter battle, and when it's time for...
Back
Top