• The Eevee Expo Game Jam #10 has concluded, congratulations to all participants! Now it's time for the judges to play through the games, and you can play along to vote who deserves the community choice spotlight.
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    Play through the games and provide some feedback to the devs while you're at it!
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Search results

  1. Pokemon Liberator

    Primal Reversion Questions

    @Lucidious89 I swaped the multiple form pokemon to a beedrill and the beedrill worked fine. The venusaur when tested with the script modified in this way could not use its primal revertion and still fainted. I than reverted the script back to venusaur being the top multiple form pokemon and...
  2. Pokemon Liberator

    Primal Reversion Questions

    I will try removing venusaur from MultipleForms.register(:VENUSAUR,{ "getPrimalForm" => proc { |pkmn| next 1 if pkmn.hasItem?(:MEGABERRY) next } }) and try it with a different pokemon to see if everything works as intended or if the script still maintains the issue. I will go...
  3. Pokemon Liberator

    Primal Reversion Questions

    @Lucidious89 I made the script changes and ran a couple of play tests. My Mega Berry is not triggering, I am testing with Venusaur and it faints. It does the whole primal revertion on entry and the mega evolve animation. It is holding the mega berry. I will post the codes that deal with the...
  4. Pokemon Liberator

    Primal Reversion Questions

    @Lucidious89 Wow! Thank you so much, you have really thought this through. It will probally take me some time to make all the changes, but I should have everything altered and a few tests ran Friday. My only question is you mentioned It would be best if the item type was not a berry (item type...
  5. Pokemon Liberator

    Primal Reversion Questions

    @Lucidious89 The item/berry when held powers up some pokemon causing them to revert to a primal form. If the pokemon would be KOed they instead consume the item/berry to stay in the battle but at the cost of losing their primal form. The items are berries and can be grown by the player. Yes, I...
  6. Pokemon Liberator

    Primal Reversion Questions

    @Lucidious89 So originally I was using a berry to trigger a form change and when consumed the pokemon would revert back to its original form. This actually all worked fine. The item was the Mega Berry you helped me with a couple weeks ago that had the Focus Sash effect. My form change script...
  7. Pokemon Liberator

    Primal Reversion Questions

    @Lucidious89 Ive been play testing and I ran into a couple of issues. 1) The megaberry does not seem to be consumed when also used for primal reversion. Is there anything I can do to change this so that it is? Megaberry does work on other pokemon if primal reversion has already been used by...
  8. Pokemon Liberator

    Primal Reversion Questions

    @ Lucidious89 Thank you for the explanations. I never played any of the games with primal revertions and I was reading up on how it worked and how pokemon essentials does it. I think I am ok with how it works, It is a more powerful mechanic than mega evolution but I have decided to use my berry...
  9. Pokemon Liberator

    Primal Reversion Questions

    Hi all, I've been researching Primal Reversion in Pokemon Essentials, looked at a lot of stuff on forums, the wiki, and of coarse the script. I have not been able to answer all my questions so I have decided to ask the community. 1) Pokemon like GROUDON and KYOGRE maintain their Primal...
  10. Pokemon Liberator

    Resource Monotype Challenge

    I really like the idea, this is how my brothers and me always played our pokemon games but I would prefer a switch to turn this on at the start of the game for Nuzlock style of play.
  11. Pokemon Liberator

    Equip Moves Instead of Forgetting Moves

    Thanks for the reply. Any idea on how to create a Move Reminder menu? I assume I could take the script from the actual event and place it somewhere in the game script and I am pretty sure there would need to make some alterations for it to function.
  12. Pokemon Liberator

    Equip Moves Instead of Forgetting Moves

    I was wondering if anyone has a plugin or script that allows all moves a Pokemon has learned (including TM and HM) to be equipped, instead of forcing the Pokemon to forget moves when learning more than four moves? Equipping moves would be done outside of battle. This would allow players to play...
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